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renaming stuff
1 parent 933d1fb commit 16eaab3

1 file changed

Lines changed: 71 additions & 70 deletions

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Elements/SecondaryPowerBar.lua

Lines changed: 71 additions & 70 deletions
Original file line numberDiff line numberDiff line change
@@ -25,67 +25,67 @@ end
2525
function UUF:CreateUnitSecondaryPowerBar(unitFrame, unit)
2626
local FrameDB = UUF.db.profile.Units[UUF:GetNormalizedUnit(unit)].Frame
2727
local DB = UUF.db.profile.Units[UUF:GetNormalizedUnit(unit)].SecondaryPowerBar
28-
local container = unitFrame.Container
28+
local unitFrameContainer = unitFrame.Container
2929

3030
if not DB.Enabled then return end
3131

3232
local powerType = UUF:GetSecondaryPowerType()
3333
if not powerType and not UUF:IsRunePower() then return end
3434

35-
local element = {}
36-
element.Ticks = {}
35+
local secondaryPowerElement = {}
36+
secondaryPowerElement.Ticks = {}
3737

3838
local maxPower = UUF:IsRunePower() and 6 or (UnitPowerMax("player", powerType) or 6)
3939
local totalWidth = FrameDB.Width - 2
4040
local unitFrameWidth = totalWidth / maxPower
4141

42-
element.ContainerBackground = container:CreateTexture(nil, "BACKGROUND")
43-
element.ContainerBackground:SetTexture(UUF.Media.Background)
42+
secondaryPowerElement.ContainerBackground = unitFrameContainer:CreateTexture(nil, "BACKGROUND")
43+
secondaryPowerElement.ContainerBackground:SetTexture(UUF.Media.Background)
4444

4545
for i = 1, maxPower do
46-
local bar = CreateFrame("StatusBar", nil, container)
47-
bar:SetStatusBarTexture(UUF.Media.Foreground)
48-
bar:SetMinMaxValues(0, 1)
49-
bar.frequentUpdates = DB.Smooth
50-
bar:Hide()
46+
local secondaryPowerBar = CreateFrame("StatusBar", nil, unitFrameContainer)
47+
secondaryPowerBar:SetStatusBarTexture(UUF.Media.Foreground)
48+
secondaryPowerBar:SetMinMaxValues(0, 1)
49+
secondaryPowerBar.frequentUpdates = DB.Smooth
50+
secondaryPowerBar:Hide()
5151

52-
bar.Background = bar:CreateTexture(nil, "BACKGROUND")
53-
bar.Background:SetAllPoints(bar)
54-
bar.Background:SetTexture(UUF.Media.Background)
52+
secondaryPowerBar.Background = secondaryPowerBar:CreateTexture(nil, "BACKGROUND")
53+
secondaryPowerBar.Background:SetAllPoints(secondaryPowerBar)
54+
secondaryPowerBar.Background:SetTexture(UUF.Media.Background)
5555

56-
element[i] = bar
56+
secondaryPowerElement[i] = secondaryPowerBar
5757
end
5858

59-
element.OverlayFrame = CreateFrame("Frame", nil, container)
60-
element.OverlayFrame:SetFrameLevel(container:GetFrameLevel() + 10)
59+
secondaryPowerElement.OverlayFrame = CreateFrame("Frame", nil, unitFrameContainer)
60+
secondaryPowerElement.OverlayFrame:SetFrameLevel(unitFrameContainer:GetFrameLevel() + 10)
6161

6262
for i = 1, maxPower - 1 do
63-
local tick = element.OverlayFrame:CreateTexture(nil, "OVERLAY")
64-
tick:SetTexture("Interface\\Buttons\\WHITE8x8")
65-
tick:SetDrawLayer("OVERLAY", 7)
66-
element.Ticks[i] = tick
63+
local secondaryPowerBarTick = secondaryPowerElement.OverlayFrame:CreateTexture(nil, "OVERLAY")
64+
secondaryPowerBarTick:SetTexture("Interface\\Buttons\\WHITE8x8")
65+
secondaryPowerBarTick:SetDrawLayer("OVERLAY", 7)
66+
secondaryPowerElement.Ticks[i] = secondaryPowerBarTick
6767
end
6868

69-
element.PowerBarBorder = element.OverlayFrame:CreateTexture(nil, "OVERLAY")
70-
element.PowerBarBorder:SetTexture("Interface\\Buttons\\WHITE8x8")
71-
element.PowerBarBorder:SetDrawLayer("OVERLAY", 6)
69+
secondaryPowerElement.PowerBarBorder = secondaryPowerElement.OverlayFrame:CreateTexture(nil, "OVERLAY")
70+
secondaryPowerElement.PowerBarBorder:SetTexture("Interface\\Buttons\\WHITE8x8")
71+
secondaryPowerElement.PowerBarBorder:SetDrawLayer("OVERLAY", 6)
7272

73-
element.PostUpdateColor = function(self)
73+
secondaryPowerElement.PostUpdateColor = function(self)
7474
if DB.ColourByType then return end
7575
for i = 1, #self do
7676
self[i]:SetStatusBarColor(DB.Foreground[1], DB.Foreground[2], DB.Foreground[3], DB.Foreground[4] or 1)
7777
end
7878
end
7979

8080
if UUF:IsRunePower() then
81-
element.sortOrder = "asc"
82-
element.colorSpec = DB.ColourByType
83-
unitFrame.Runes = element
81+
secondaryPowerElement.sortOrder = "asc"
82+
secondaryPowerElement.colorSpec = DB.ColourByType
83+
unitFrame.Runes = secondaryPowerElement
8484
else
85-
unitFrame.ClassPower = element
85+
unitFrame.ClassPower = secondaryPowerElement
8686
end
8787

88-
return element
88+
return secondaryPowerElement
8989
end
9090

9191
function UUF:UpdateUnitSecondaryPowerBar(unitFrame, unit)
@@ -94,61 +94,62 @@ function UUF:UpdateUnitSecondaryPowerBar(unitFrame, unit)
9494
local FrameDB = UUF.db.profile.Units[UUF:GetNormalizedUnit(unit)].Frame
9595
local DB = UUF.db.profile.Units[UUF:GetNormalizedUnit(unit)].SecondaryPowerBar
9696
local isRunes = UUF:IsRunePower()
97-
local elementName = isRunes and "Runes" or "ClassPower"
97+
local secondaryPowerBarElementName = isRunes and "Runes" or "ClassPower"
9898

9999
local powerType = UUF:GetSecondaryPowerType()
100100
if not DB.Enabled or (not powerType and not isRunes) then
101-
if unitFrame[elementName] then
102-
if unitFrame:IsElementEnabled(elementName) then
103-
unitFrame:DisableElement(elementName)
101+
if unitFrame[secondaryPowerBarElementName] then
102+
if unitFrame:IsElementEnabled(secondaryPowerBarElementName) then
103+
unitFrame:DisableElement(secondaryPowerBarElementName)
104104
end
105-
local element = unitFrame[elementName]
106-
for i = 1, #element do element[i]:Hide() end
107-
for i = 1, #element.Ticks do element.Ticks[i]:Hide() end
108-
if element.ContainerBackground then element.ContainerBackground:Hide() end
109-
if element.PowerBarBorder then element.PowerBarBorder:Hide() end
110-
if element.OverlayFrame then element.OverlayFrame:Hide() end
111-
unitFrame[elementName] = nil
105+
local secondaryPowerBarElement = unitFrame[secondaryPowerBarElementName]
106+
for i = 1, #secondaryPowerBarElement do secondaryPowerBarElement[i]:Hide() end
107+
for i = 1, #secondaryPowerBarElement.Ticks do secondaryPowerBarElement.Ticks[i]:Hide() end
108+
if secondaryPowerBarElement.ContainerBackground then secondaryPowerBarElement.ContainerBackground:Hide() end
109+
if secondaryPowerBarElement.PowerBarBorder then secondaryPowerBarElement.PowerBarBorder:Hide() end
110+
if secondaryPowerBarElement.OverlayFrame then secondaryPowerBarElement.OverlayFrame:Hide() end
111+
unitFrame[secondaryPowerBarElementName] = nil
112112
end
113113
UUF:UpdateHealthBarLayout(unitFrame, unit)
114114
return
115115
end
116116

117117
local currentMaxPower = isRunes and 6 or (UnitPowerMax("player", powerType) or 6)
118-
local element = unitFrame[elementName]
118+
local secondaryPowerBarElement = unitFrame[secondaryPowerBarElementName]
119119

120-
if not element or #element ~= currentMaxPower then
121-
if element and unitFrame:IsElementEnabled(elementName) then
122-
unitFrame:DisableElement(elementName)
120+
if not secondaryPowerBarElement or #secondaryPowerBarElement ~= currentMaxPower then
121+
if secondaryPowerBarElement and unitFrame:IsElementEnabled(secondaryPowerBarElementName) then
122+
unitFrame:DisableElement(secondaryPowerBarElementName)
123123
end
124-
unitFrame[elementName] = UUF:CreateUnitSecondaryPowerBar(unitFrame, unit)
125-
element = unitFrame[elementName]
126-
if not element then return end
127-
unitFrame:EnableElement(elementName)
124+
unitFrame[secondaryPowerBarElementName] = UUF:CreateUnitSecondaryPowerBar(unitFrame, unit)
125+
secondaryPowerBarElement = unitFrame[secondaryPowerBarElementName]
126+
if not secondaryPowerBarElement then return end
127+
unitFrame:EnableElement(secondaryPowerBarElementName)
128128
end
129129

130130
local totalWidth = FrameDB.Width - 2
131131
local unitFrameWidth = totalWidth / currentMaxPower
132132

133-
element.ContainerBackground:SetSize(totalWidth, DB.Height)
134-
element.ContainerBackground:SetVertexColor(DB.Background[1], DB.Background[2], DB.Background[3], DB.Background[4] or 1)
135-
element.ContainerBackground:ClearAllPoints()
136-
element.ContainerBackground:SetPoint("TOPLEFT", unitFrame.Container, "TOPLEFT", 1, -1)
137-
element.ContainerBackground:Show()
133+
secondaryPowerBarElement.ContainerBackground:SetSize(totalWidth, DB.Height)
134+
secondaryPowerBarElement.ContainerBackground:SetVertexColor(DB.Background[1], DB.Background[2], DB.Background[3], DB.Background[4] or 1)
135+
secondaryPowerBarElement.ContainerBackground:ClearAllPoints()
136+
secondaryPowerBarElement.ContainerBackground:SetPoint("TOPLEFT", unitFrame.Container, "TOPLEFT", 1, -1)
137+
secondaryPowerBarElement.ContainerBackground:Show()
138138

139-
element.OverlayFrame:SetAllPoints(unitFrame.Container)
140-
element.OverlayFrame:SetFrameLevel(unitFrame.Container:GetFrameLevel() + 10)
141-
element.OverlayFrame:Show()
142139

143-
element.PowerBarBorder:ClearAllPoints()
144-
element.PowerBarBorder:SetVertexColor(0, 0, 0, 1)
145-
element.PowerBarBorder:SetPoint("TOPLEFT", unitFrame.Container, "TOPLEFT", 1, -1 - DB.Height)
146-
element.PowerBarBorder:SetPoint("TOPRIGHT", unitFrame.Container, "TOPLEFT", 1 + totalWidth, -1 - DB.Height)
147-
element.PowerBarBorder:SetHeight(1)
148-
element.PowerBarBorder:Show()
140+
secondaryPowerBarElement.OverlayFrame:SetAllPoints(unitFrame.Container)
141+
secondaryPowerBarElement.OverlayFrame:SetFrameLevel(unitFrame.Container:GetFrameLevel() + 10)
142+
secondaryPowerBarElement.OverlayFrame:Show()
143+
144+
secondaryPowerBarElement.PowerBarBorder:ClearAllPoints()
145+
secondaryPowerBarElement.PowerBarBorder:SetVertexColor(0, 0, 0, 1)
146+
secondaryPowerBarElement.PowerBarBorder:SetPoint("TOPLEFT", unitFrame.Container, "TOPLEFT", 1, -1 - DB.Height)
147+
secondaryPowerBarElement.PowerBarBorder:SetPoint("TOPRIGHT", unitFrame.Container, "TOPLEFT", 1 + totalWidth, -1 - DB.Height)
148+
secondaryPowerBarElement.PowerBarBorder:SetHeight(1)
149+
secondaryPowerBarElement.PowerBarBorder:Show()
149150

150151
for i = 1, currentMaxPower do
151-
local bar = element[i]
152+
local bar = secondaryPowerBarElement[i]
152153
bar:ClearAllPoints()
153154
bar:SetPoint("TOPLEFT", unitFrame.Container, "TOPLEFT", 1 + ((i - 1) * unitFrameWidth), -1)
154155
bar:SetSize(unitFrameWidth, DB.Height)
@@ -157,26 +158,26 @@ function UUF:UpdateUnitSecondaryPowerBar(unitFrame, unit)
157158
end
158159

159160
for i = 1, currentMaxPower - 1 do
160-
local tick = element.Ticks[i]
161+
local tick = secondaryPowerBarElement.Ticks[i]
161162
tick:ClearAllPoints()
162163
tick:SetSize(1, DB.Height)
163164
tick:SetVertexColor(0, 0, 0, 1)
164165
tick:SetPoint("TOPLEFT", unitFrame.Container, "TOPLEFT", 1 + (i * unitFrameWidth) - 0.5, -1)
165166
tick:Show()
166167
end
167168

168-
for i = currentMaxPower, #element.Ticks do
169-
element.Ticks[i]:Hide()
169+
for i = currentMaxPower, #secondaryPowerBarElement.Ticks do
170+
secondaryPowerBarElement.Ticks[i]:Hide()
170171
end
171172

172173
if isRunes then
173-
element.colorSpec = DB.ColourByType
174+
secondaryPowerBarElement.colorSpec = DB.ColourByType
174175
end
175176

176-
if element.PostUpdateColor then
177-
element:PostUpdateColor()
177+
if secondaryPowerBarElement.PostUpdateColor then
178+
secondaryPowerBarElement:PostUpdateColor()
178179
end
179180

180181
UUF:UpdateHealthBarLayout(unitFrame, unit)
181-
element:ForceUpdate()
182+
secondaryPowerBarElement:ForceUpdate()
182183
end

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