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Copy file name to clipboardExpand all lines: CHANGELOG.md
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* (Text Designer) Text element edits now update **test-mode frames** live, not just real units. (by Krathe)
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* (Designers) The Aura/Text Designer **preview now rebuilds to the frame size of the auto layout being edited**, instead of staying stuck at a previous layout's dimensions. (by Krathe)
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* (Designers) Text Designer edits (and Aura Designer changes) no longer **stop updating on test-mode frames after switching between auto layouts** — applying a layout's overrides kept the designer's table/preview bindings valid instead of orphaning them. (by Krathe)
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* (Frames) Missing textures now fall back to a bundled default instead of rendering black. If a profile you import references a custom or shared-media texture you don't have installed (or the addon that provided it was removed), the affected health bar, background or other bar now uses DandersFrames' default texture and shows a one-time notice — rather than a black/blank bar. (Requires WoW 12.0.7; on earlier versions there is no change.) (by Krathe)
ifDF.DebugthenDF:Debug("TEXTURE", "Missing texture '%s' — using stock fallback", tostring(path)) end
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ifnotDF._warnedAnyMissingTexturethen
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DF._warnedAnyMissingTexture=true
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print("|cff66ccffDandersFrames|r: a configured texture couldn't be loaded and was replaced with a stock texture. Check your texture settings (an imported profile may reference a texture you don't have).")
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end
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end
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-- StatusBar texture with stock fallback. Returns true if the requested texture
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-- loaded, false if the stock fallback was substituted, nil if bar was missing.
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