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changelog: add 4.3.3 bug fixes for friendly boss NPC frames
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CHANGELOG.md

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## [4.3.3] - 2026-04-21
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### Bug Fixes
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* **Friendly Boss NPC Frames** — visible boss frames now compact to the set's anchor instead of leaving empty slots when some boss units are hostile or absent (e.g. if boss1 is hostile and boss2 is friendly, boss2 now appears in the first slot)
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* **Friendly Boss NPC Frames** — Aura Designer indicators now apply correctly when a boss slot is reassigned to a new friendly NPC mid-encounter (previously buffs briefly showed in the standard buff row instead)
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* **Friendly Boss NPC Frames** — out-of-range fading now works on boss frames (boss units don't fire the roster range event, so range is now tracked via the polling loop)
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### Internal
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* Opt-in debug instrumentation for raid group layout params investigation. Enable with `/run DandersFrames.debugLeakTest = true` to log every `PositionRaidFrameToGroupSlot` call and every rebuild of `SecureSort.raidGroupLayoutParams`, to verify whether test-mode state can leak into the live positioning path.

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