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Copy file name to clipboardExpand all lines: Changelog.lua
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localaddonName, DF=...
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DF.BUILD_DATE="2026-06-06T17:53:33Z"
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DF.BUILD_DATE="2026-06-07T17:12:50Z"
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DF.RELEASE_CHANNEL="alpha"
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DF.CHANGELOG_TEXT=[===[
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# DandersFrames Changelog
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* (Fonts) Bundled **Roboto Mono** (SemiBold/Bold) — a monospaced option for perfectly static countdown text. (by Krathe)
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* (Icons) New **in-combat indicator** — a small crossed-swords icon lights up when a unit is in combat, so you can spot who's engaged at a glance. Off by default, with its own position and size controls. (by Krathe)
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* (Auto Layouts) Added `/df clearoverride <key|prefix|all>` to **remove a stuck per-layout override** directly — for overrides the settings UI can't reach (e.g. a pinned-players override while not in a raid). (by Krathe)
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* (Nicknames) New **Nicknames** feature — show custom names on your party and raid frames. Build a prioritised list from your friends, guild and group, or type names in by hand, and choose how matches are made. Optionally mark nicknamed players with brackets (or other styles) and share your own nickname with the group. Find it under **General → Nicknames**. (by Maelareth)
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### Improvements
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* (Test Mode) The separate **Status / Ready** and **Role / Leader** preview toggles are now a single **Icons** toggle, matching the live status-icon grouping. (by Krathe)
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* (Auto Layouts) The **override tooltip and `/df overrides` now read clearly** — each changed setting shows as a breadcrumb path with its value, only values that differ from global are listed, Text Designer elements show their names, and the override counts agree across the badge, status line and chat. (by Krathe)
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* (Aura Designer) Expiring health-bar highlights now **pulse in unison** across all frames — and tint and replace modes share one pulse engine — instead of each frame pulsing on its own timing. (by Krathe)
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* (Text) The built-in Name, Health, and Status text settings are now handled entirely by the **Text Designer** — the older text pages are hidden and your existing text is converted to Text Designer elements automatically. Customise all frame text under the **Text** tab.
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### Bug Fixes
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* (Designers) Text Designer edits (and Aura Designer changes) no longer **stop updating on test-mode frames after switching between auto layouts** — applying a layout's overrides kept the designer's table/preview bindings valid instead of orphaning them. (by Krathe)
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* (Frames) Missing textures now fall back to a bundled default instead of rendering black. If a profile you import references a custom or shared-media texture you don't have installed (or the addon that provided it was removed), the affected health bar, background or other bar now uses DandersFrames' default texture and shows a one-time notice — rather than a black/blank bar. (Requires WoW 12.0.7; on earlier versions there is no change.) (by Krathe)
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* (Aura Designer) The expiring **"Pulsate"** option now works for the replace-mode health-bar highlight (it previously stayed solid in replace mode). (by Krathe)
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* (Text Designer) Fix blank text on profiles that weren't active at login — switching to an older profile now converts its built-in text correctly.
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* (Text Designer) Fix a trailing "..." always showing after names when truncation was set to off. Long non-Latin names also truncate by character now instead of being cut mid-letter.
Copy file name to clipboardExpand all lines: DandersFrames.toc
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## Notes: Custom party/raid frames for WoW Midnight 12.0
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## X-Credits: Some optimization patterns informed by studying Grid2 and other community addons. Secret aura tracking techniques from Harrek's Advanced Raid Frames (used with permission).
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