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docs(changelog): document merged PRs for the next alpha
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CHANGELOG.md

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* (Nicknames) The **Add from** lists (friends, guild, group, Battle.net) now put **online members first**, and you can **favourite** people with the star to pin them to the very top — so the people you nickname most are always right there. (by Maelareth)
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* (Resource Bar) Added a **Color Mode** (Power Type / Class / **Custom**) with a custom-colour picker, and a **Texture** dropdown so the resource bar can use any statusbar texture. (by Krathe)
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* (Aura Designer) New **Background Color** effect — colour a frame's background when an aura is active (Replace or Tint), with the same Expiring colour override, Pulsate and out-of-range handling as the other effects. (by Krathe)
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* (Missing Buff) The missing-buff border can now use **Class or Role colour** instead of a single fixed colour. (by Krathe)
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### Improvements
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* (Aura Designer) Added breathing room between an effect's **trigger list and its Priority slider** so the frame-level effect panels no longer look cramped. (by Krathe)
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* (Text) The built-in Name, Health, and Status text settings are now handled entirely by the **Text Designer** — the older text pages are hidden and your existing text is converted to Text Designer elements automatically. Customise all frame text under the **Text** tab.
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* (Resource Bar) Added **Maelstrom** and **Pain** to the per-power resource colour options, so Shaman and Vengeance Demon Hunter resource bars can be recoloured. (by Krathe)
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* Moved **Pixel-Perfect Scaling** to **General → Settings**, since it applies globally to both party and raid. (by Krathe)
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* (Aura Designer) New icon and square indicators now default their **border inset to 0**, flush with the icon edge, matching the other indicator types. (by Krathe)
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* (Auto Layouts) Saved layouts are tidied of leftover built-in text overrides after the Text Designer migration, so the override list no longer lists dead entries. (by Krathe)
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### Bug Fixes
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* (Pinned Frames) Fixed a freeze ("script ran too long") when entering an arena or battleground; pinned frames now stay dormant in instanced PvP, with an option to re-enable them. (by Krathe)
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* (Sorting) Group frames no longer **reshuffle mid-fight** when members share the same sort position. (by Krathe)
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* (Sorting) Fixed an error caused by hidden unit information during **Mythic+ encounters**. (by Krathe)
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* (Status Icons) Fixed an error from **AFK tracking** during Mythic+ encounters. (by Krathe)
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* (Resource Bar) The colour now updates correctly when your **power type changes** (for example, on shapeshift). (by Krathe)
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* (Auto Layouts) While in a raid you can now only edit the **active layout**, so editing no longer disturbs your live raid frames. (by Krathe)
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* (Aura Designer) Fixed frame-level effects sometimes **missing from the live preview**. (by Krathe)
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* (Borders) Fixed a brief **full-screen flash** the first time a border animation attached to a frame. (by Krathe)
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* (Defensive Icons) Fixed icon positions **drifting** from where test mode shows them at non-default icon scales. (by Krathe)
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* (Reduced Max Health) The reduced-max-health overlay now follows the **health bar's orientation**, including vertical bars. (by Krathe)
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* (Profiles) Imported profiles now carry their **Text Designer text** correctly, fixing blank frame text from shared profile strings. (by Krathe)
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* (Nicknames) **Battle.net nickname rules now stick across sessions** — they could previously stop applying after a full relog. Existing rules are upgraded automatically; any that can't be matched are flagged so you can quickly re-add them. (by Maelareth)
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* (Range) The frame border (and other element borders) now reliably **fade out of range**, preserved across border re-renders. (by Krathe)
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* (Missing Buff) The missing-buff icon no longer flags a **cross-faction group member in the open world** as needing a buff you can't actually cast on them — it only appears where the buff is castable (e.g. inside instances). (by Krathe)

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