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Resource Bar: custom colours, textures, and Maelstrom/Pain
Three resource-bar additions:
- Color Mode (Power Type / Class / Custom) with a custom-colour picker,
replacing the old Use Class Color checkbox (migrated automatically).
- A Texture dropdown so the fill can use any statusbar texture.
- Maelstrom (Shaman) and Pain (Vengeance DH) added to the per-power colour
list, so those resources can be recoloured instead of Blizzard's default.
Colour resolution is centralised in DF:GetResourceBarColor; both render paths
call it. The legacy resourceBarClassColor boolean migrates to resourceBarColorMode.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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* (Fonts) Bundled **Roboto Mono** (SemiBold/Bold) — a monospaced option for perfectly static countdown text. (by Krathe)
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* (Icons) New **in-combat indicator** — a small crossed-swords icon lights up when a unit is in combat, so you can spot who's engaged at a glance. Off by default, with its own position and size controls. (by Krathe)
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* (Auto Layouts) Added `/df clearoverride <key|prefix|all>` to **remove a stuck per-layout override** directly — for overrides the settings UI can't reach (e.g. a pinned-players override while not in a raid). (by Krathe)
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* (Resource Bar) Added a **Color Mode** (Power Type / Class / **Custom**) with a custom-colour picker, and a **Texture** dropdown so the resource bar can use any statusbar texture. (by Krathe)
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### Improvements
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* (Test Mode) The separate **Status / Ready** and **Role / Leader** preview toggles are now a single **Icons** toggle, matching the live status-icon grouping. (by Krathe)
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* (Auto Layouts) The **override tooltip and `/df overrides` now read clearly** — each changed setting shows as a breadcrumb path with its value, only values that differ from global are listed, Text Designer elements show their names, and the override counts agree across the badge, status line and chat. (by Krathe)
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* (Aura Designer) Expiring health-bar highlights now **pulse in unison** across all frames — and tint and replace modes share one pulse engine — instead of each frame pulsing on its own timing. (by Krathe)
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* (Resource Bar) Added **Maelstrom** and **Pain** to the per-power resource colour options, so Shaman and Vengeance Demon Hunter resource bars can be recoloured. (by Krathe)
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