You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -4,6 +4,7 @@
4
4
5
5
### Bug Fixes
6
6
7
+
* (Click Casting) **Fixed all binds being dead in the first arena/dungeon of a fresh session until a reload.** At the first login of a session, the per-spec profile auto-switch could run before the game had your specialization ready — and instead of waiting, it fell back to spec 1 and switched your click-casting to the wrong spec's profile for the rest of the session. The check now recognises when spec data isn't ready yet and re-runs automatically as soon as it arrives (and again at loading screens and arena preparation as a safety net); it is also deferred instead of skipped when it lands during combat. (by Krathe)
7
8
* (Pinned Frames) Fixed a leftover pinned-frame handle (an empty "drag to move" box, often orange) that could stay stuck on screen and survive reloads. The confirmed trigger was switching to a profile with fewer pinned sets than the previous one — the extra set's frame was left behind with no way to hide it. The cleanup now enforces the full rule at every login, profile switch and party/raid change: any pinned frame that the active profile doesn't define, has disabled, or that belongs to the other mode is hidden — so a stuck box is cleaned up no matter how it got stranded. (by Krathe)
0 commit comments