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raid container: compensate CENTER anchor for populated-row drift (#867)
Introduce DF:ComputeRaidContainerCompensation() which mirrors the secure
positioning snippet's populated-row math and returns an inverse offset to
shift the container by. UpdateRaidContainerPosition applies the offset
before SetPoint, so visible content's screen position stays put across
roster transitions when raidGroupAnchor == "CENTER".
Reference state is popRows=1, so existing user positions don't shift on
first load. Returns (0,0) for non-CENTER anchor, flat mode, or single-row
layouts — most users see no behaviour change.
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# DandersFrames Changelog
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## [4.3.7] - 2026-05-02
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### Bug Fixes
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* (Raid Frames) Fix raid frames jumping upward when group composition changes with Groups Grow From set to Center. Previously the visible frames could shoot off the top of the screen each time a player joined a new group, requiring a Groups Grow From toggle to recover.
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