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-**`HousingLayoutFloorplanSelectionChanged`** — Fired when a room option in the House Chest has been selected or deselected — payload `hasSelection: bool, roomID: number` → `hasSelection: bool, roomID: number, blueprintShareCode: cstring?`
Copy file name to clipboardExpand all lines: docs/patches/12.1.0/frames.md
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**New:**
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-**`SetIconScale(scale: number)`** — sets the scale applied to minimap icons.
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---
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## Later PTR build additions (2026-06-20)
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### FrameScript
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**New:**
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-`settablesecurity(table: LuaValueVariant, option: TableSecurityOption)` — applies a table security option (`DisallowTaintedAccess`, `DisallowSecretKeys`, `SecretWrapContents`). Replaces the removed `SetTableSecurityOption`.
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**Removed:**
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-`SetTableSecurityOption` — replaced by `settablesecurity`.
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### SimpleFrameScriptObjectAPI
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-`GetForbiddenAspects() → aspects: ForbiddenAspect` — the mask of all forbidden aspects applied to this object.
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-`GetInheritableForbiddenAspects(inheritance: ForbiddenAspectInheritance) → aspects: ForbiddenAspect` — the mask of forbidden aspects that can propagate to others.
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**Removed:**
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-`HasAnyForbiddenAspect` (singular) — removed; the plural `HasAnyForbiddenAspects(aspects: ForbiddenAspect) → bool` is retained.
Copy file name to clipboardExpand all lines: docs/patches/12.1.0/gameplay.md
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-**`GetDyeColorForItem(itemLinkOrID: ItemInfo) → dyeColorID: number?`** and `GetDyeColorForItemLocation(itemLocation: ItemLocation) → dyeColorID: number?` — replaced by the plural versions that return a table of IDs.
-`GetDungeonEntrancesForMap(uiMapID: number) → dungeonEntrances: table<DungeonEntranceMapInfo>` — dungeon entrances on a UI map.
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-`InstanceHasDifficultyID(difficultyID: number) → bool` — whether the current instance supports a difficulty id.
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### C_Navigation (InGameNavigationDocumentation)
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-`GetNextWaypointForMap(uiMapID: number) → x: number, y: number, waypointDescription: string` — the next waypoint on a UI map (may return nothing). Moved from `C_SuperTrack` (which removed it).
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