|
| 1 | +<!DOCTYPE html> |
| 2 | +<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> |
| 3 | +<head> |
| 4 | + <meta charset='utf-8' /> |
| 5 | + <meta name='viewport' content='width=device-width, user-scalable=no' /> |
| 6 | + <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> |
| 7 | + <title>Blastronaut</title> |
| 8 | + |
| 9 | + |
| 10 | +</head> |
| 11 | +<body> |
| 12 | + <canvas id='canvas'> |
| 13 | + HTML5 canvas appears to be unsupported in the current browser.<br /> |
| 14 | + Please try updating or use a different browser. |
| 15 | + </canvas> |
| 16 | + <div id='status'> |
| 17 | + <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> |
| 18 | + <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> |
| 19 | + <div></div> |
| 20 | + <div></div> |
| 21 | + <div></div> |
| 22 | + <div></div> |
| 23 | + <div></div> |
| 24 | + <div></div> |
| 25 | + <div></div> |
| 26 | + <div></div> |
| 27 | + </div> |
| 28 | + <div id='status-notice' class='godot' style='display: none;'></div> |
| 29 | + </div> |
| 30 | + |
| 31 | + <script type='text/javascript' src='index.js'></script> |
| 32 | + <script type='text/javascript'>//<![CDATA[ |
| 33 | + |
| 34 | + var engine = new Engine; |
| 35 | + var setStatusMode; |
| 36 | + var setStatusNotice; |
| 37 | + |
| 38 | + (function() { |
| 39 | + |
| 40 | + const EXECUTABLE_NAME = 'index'; |
| 41 | + const MAIN_PACK = 'index.pck'; |
| 42 | + const INDETERMINATE_STATUS_STEP_MS = 100; |
| 43 | + |
| 44 | + var canvas = document.getElementById('canvas'); |
| 45 | + var statusProgress = document.getElementById('status-progress'); |
| 46 | + var statusProgressInner = document.getElementById('status-progress-inner'); |
| 47 | + var statusIndeterminate = document.getElementById('status-indeterminate'); |
| 48 | + var statusNotice = document.getElementById('status-notice'); |
| 49 | + |
| 50 | + var initializing = true; |
| 51 | + var statusMode = 'hidden'; |
| 52 | + |
| 53 | + var animationCallbacks = []; |
| 54 | + function animate(time) { |
| 55 | + animationCallbacks.forEach(callback => callback(time)); |
| 56 | + requestAnimationFrame(animate); |
| 57 | + } |
| 58 | + requestAnimationFrame(animate); |
| 59 | + |
| 60 | + function adjustCanvasDimensions() { |
| 61 | + var scale = window.devicePixelRatio || 1; |
| 62 | + var width = window.innerWidth; |
| 63 | + var height = window.innerHeight; |
| 64 | + canvas.width = width * scale; |
| 65 | + canvas.height = height * scale; |
| 66 | + canvas.style.width = width + "px"; |
| 67 | + canvas.style.height = height + "px"; |
| 68 | + } |
| 69 | + animationCallbacks.push(adjustCanvasDimensions); |
| 70 | + adjustCanvasDimensions(); |
| 71 | + |
| 72 | + setStatusMode = function setStatusMode(mode) { |
| 73 | + |
| 74 | + if (statusMode === mode || !initializing) |
| 75 | + return; |
| 76 | + [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { |
| 77 | + elem.style.display = 'none'; |
| 78 | + }); |
| 79 | + animationCallbacks = animationCallbacks.filter(function(value) { |
| 80 | + return (value != animateStatusIndeterminate); |
| 81 | + }); |
| 82 | + switch (mode) { |
| 83 | + case 'progress': |
| 84 | + statusProgress.style.display = 'block'; |
| 85 | + break; |
| 86 | + case 'indeterminate': |
| 87 | + statusIndeterminate.style.display = 'block'; |
| 88 | + animationCallbacks.push(animateStatusIndeterminate); |
| 89 | + break; |
| 90 | + case 'notice': |
| 91 | + statusNotice.style.display = 'block'; |
| 92 | + break; |
| 93 | + case 'hidden': |
| 94 | + break; |
| 95 | + default: |
| 96 | + throw new Error('Invalid status mode'); |
| 97 | + } |
| 98 | + statusMode = mode; |
| 99 | + } |
| 100 | + |
| 101 | + function animateStatusIndeterminate(ms) { |
| 102 | + |
| 103 | + var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); |
| 104 | + if (statusIndeterminate.children[i].style.borderTopColor == '') { |
| 105 | + Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { |
| 106 | + child.style.borderTopColor = ''; |
| 107 | + }); |
| 108 | + statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; |
| 109 | + } |
| 110 | + } |
| 111 | + |
| 112 | + setStatusNotice = function setStatusNotice(text) { |
| 113 | + |
| 114 | + while (statusNotice.lastChild) { |
| 115 | + statusNotice.removeChild(statusNotice.lastChild); |
| 116 | + } |
| 117 | + var lines = text.split('\n'); |
| 118 | + lines.forEach((line) => { |
| 119 | + statusNotice.appendChild(document.createTextNode(line)); |
| 120 | + statusNotice.appendChild(document.createElement('br')); |
| 121 | + }); |
| 122 | + }; |
| 123 | + |
| 124 | + engine.setProgressFunc((current, total) => { |
| 125 | + |
| 126 | + if (total > 0) { |
| 127 | + statusProgressInner.style.width = current/total * 100 + '%'; |
| 128 | + setStatusMode('progress'); |
| 129 | + if (current === total) { |
| 130 | + // wait for progress bar animation |
| 131 | + setTimeout(() => { |
| 132 | + setStatusMode('indeterminate'); |
| 133 | + }, 500); |
| 134 | + } |
| 135 | + } else { |
| 136 | + setStatusMode('indeterminate'); |
| 137 | + } |
| 138 | + }); |
| 139 | + |
| 140 | + function displayFailureNotice(err) { |
| 141 | + var msg = err.message || err; |
| 142 | + console.error(msg); |
| 143 | + setStatusNotice(msg); |
| 144 | + setStatusMode('notice'); |
| 145 | + initializing = false; |
| 146 | + }; |
| 147 | + |
| 148 | + if (!Engine.isWebGLAvailable()) { |
| 149 | + displayFailureNotice('WebGL not available'); |
| 150 | + } else { |
| 151 | + setStatusMode('indeterminate'); |
| 152 | + engine.setCanvas(canvas); |
| 153 | + engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => { |
| 154 | + setStatusMode('hidden'); |
| 155 | + initializing = false; |
| 156 | + }, displayFailureNotice); |
| 157 | + } |
| 158 | + })(); |
| 159 | + //]]></script> |
| 160 | +</body> |
| 161 | +</html> |
| 162 | + |
0 commit comments