@@ -107,7 +107,9 @@ TriangleVertexArray::TriangleVertexArray(uint32 nbVertices, const void* vertices
107107// Return the indices of the three vertices of a given triangle in the array
108108/* *
109109 * @param triangleIndex Index of a given triangle in the array
110- * @param[out] outVerticesIndices Pointer to the three output vertex indices
110+ * @param[out] outV1Index Index of the first vertex of the triangle in the vertex array
111+ * @param[out] outV2Index Index of the first vertex of the triangle in the vertex array
112+ * @param[out] outV3Index Index of the first vertex of the triangle in the vertex array
111113 */
112114void TriangleVertexArray::getTriangleVerticesIndices (uint32 triangleIndex, uint32& outV1Index, uint32& outV2Index, uint32& outV3Index) const {
113115
@@ -135,7 +137,7 @@ void TriangleVertexArray::getTriangleVerticesIndices(uint32 triangleIndex, uint3
135137// Return a vertex of the array
136138/* *
137139 * @param vertexIndex Index of a given vertex of the array
138- * @param[out] outVertex Pointer to the output vertex coordinates
140+ * @return The vertex coordinates
139141 */
140142Vector3 TriangleVertexArray::getVertex (uint32 vertexIndex) const {
141143
@@ -162,7 +164,7 @@ Vector3 TriangleVertexArray::getVertex(uint32 vertexIndex) const {
162164// Return a vertex normal of the array
163165/* *
164166 * @param vertexIndex Index of a given vertex of the array
165- * @param[out] outNormal Pointer to the output vertex normal
167+ * @return The normal vector of the vertex
166168 */
167169Vector3 TriangleVertexArray::getVertexNormal (uint32 vertexIndex) const {
168170
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