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# Changelog
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## Release candidate
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Note that this release contains some public API changes. Please read carefully the following changes before upgrading to this new version and
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do not hesitate to take a look at the user manual.
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## Version 0.9.0 (January 3, 2022)
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### Added
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- The performance of the collision detection and rigid bodies simulation (PhysicsWorld::update() method) has been improved significantly (1.7x speedup measured in [PEEL](https://github.com/Pierre-Terdiman/PEEL) scenes)
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- The performance of the collision detection and rigid bodies simulation (PhysicsWorld::update() method) has been improved significantly (1.7x speedup on average measured in [PEEL](https://github.com/Pierre-Terdiman/PEEL) scenes)
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- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
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- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
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- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
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- Issue [#195](https://github.com/DanielChappuis/reactphysics3d/issues/195) in RigidBodyComponents
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- Issue with concave vs convex shape collision detection has been fixed
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- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
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-Issue with sphere radius in DebugRenderer
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-Issue with sphere radius in DebugRenderer
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- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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- Issue with wrong calculation performed in the ContactSolverSystem
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- Issue with joints when center of mass is not at the center of the rigid body local-space
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- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
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- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
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- Issue in copy-constructors in Map and Set classes
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- A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221)[#222](https://github.com/DanielChappuis/reactphysics3d/issues/222)[#223](https://github.com/DanielChappuis/reactphysics3d/issues/223)[#224](https://github.com/DanielChappuis/reactphysics3d/issues/224)
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- A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221), [#222](https://github.com/DanielChappuis/reactphysics3d/issues/222), [#223](https://github.com/DanielChappuis/reactphysics3d/issues/223) and [#224](https://github.com/DanielChappuis/reactphysics3d/issues/224)
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- The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220))
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- Issue with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders() (Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225))
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- Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225)with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders()
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