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Changed "Do-or-die" effect to no longer include "Sleep" challenge.
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CHANGELOG.md

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@@ -6,6 +6,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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- Changed "Do-or-die" effect to no longer include "Sleep" challenge.
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- Changed "Enable Spawn Protection" option to also increase respawn immunity time if spawn is deemed too dangerous.
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- Fixed "Spawn Fake Guardian" effect so that it no longer spawns projectiles. This happens in Fargo's Mod Eternity Mode
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and Calamity Mod Revengeance Mode.

Code/Effects/Challenges/RandomChallengeEffectProvider.cs

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@@ -23,7 +23,7 @@ public sealed class RandomChallengeEffectProvider : IEffectProvider
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EffectID.SwimChallenge,
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EffectID.StandOnBlockChallenge,
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EffectID.CraftItemChallenge,
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EffectID.SleepChallenge,
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//EffectID.SleepChallenge,
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EffectID.SitChallenge,
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EffectID.CatchCritterChallenge,
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EffectID.MinecartChallenge,

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