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BUG_FIX_OVERLAY_FREEZE.md

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# Bug Fix: Overlay Freeze Issue
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**Date:** 2025-01-04
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**Severity:** High (blocking feature)
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**Status:** ✅ Fixed
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---
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## Bug Description
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When Phase 1 dirty tracking was implemented, overlays (help screen, command mode, copy mode, window selector) would freeze upon display. The user could open the help screen but couldn't navigate or close it.
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**Reported by:** User testing
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**Screenshot:** Help screen frozen on Window Management section
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---
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## Root Cause
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The Phase 1 dirty tracking optimization introduced a bug in the rendering logic:
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### Before Fix
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```rust
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async fn render_layout(&mut self) -> Result<()> {
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if let Some(layout) = &self.current_layout.clone() {
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// Only render if dirty flags are set
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if self.layout_dirty {
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self.draw_panes(layout).await?;
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// ...
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} else if !self.dirty_panes.is_empty() {
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// Only render dirty panes
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// ...
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}
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// If nothing is dirty, skip rendering entirely!
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}
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// Help overlay renders AFTER dirty checks
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if self.help_overlay.is_visible() {
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self.help_overlay.render_crossterm()?;
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}
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}
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```
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### The Problem
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1. User presses `?` to show help
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2. Help overlay displays once
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3. No panes receive output → nothing marked dirty
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4. User presses Tab/Arrow to navigate help
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5. `render_layout()` skips all rendering (no dirty flags)
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6. Help overlay never refreshes
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7. **Result:** Frozen help screen
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---
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## The Fix
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Added `force_render` flag that bypasses dirty tracking when any overlay is visible:
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```rust
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async fn render_layout(&mut self) -> Result<()> {
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// IMPORTANT: If any overlay is visible, always do a full render
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// Overlays need the base screen rendered first
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let force_render = self.help_overlay.is_visible()
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|| self.window_selector.is_visible()
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|| self.command_mode.is_active()
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|| self.copy_mode.is_active();
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if let Some(layout) = &self.current_layout.clone() {
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// v2.0 Optimization: Only render dirty panes (unless forced)
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if self.layout_dirty || force_render {
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self.draw_panes(layout).await?;
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// ...
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} else if !self.dirty_panes.is_empty() {
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// ...
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}
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// Render status bar only if dirty (or forced)
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if self.status_bar_dirty || force_render {
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self.render_status_bar().await?;
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}
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}
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// Help overlay renders on top
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if self.help_overlay.is_visible() {
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self.help_overlay.render_crossterm()?;
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}
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}
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```
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### Why This Works
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1. When any overlay is shown, `force_render = true`
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2. Full screen rendered every frame while overlay is visible
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3. Overlay renders on top with correct base screen
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4. Navigation and key presses work correctly
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5. When overlay closes, dirty tracking resumes normally
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---
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## Performance Impact
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**Concern:** Does this negate the dirty tracking optimization?
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**Answer:** No, minimal impact:
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### With Overlay Visible
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- **Old behavior (v1.0):** Always render everything
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- **New behavior (v2.0 with fix):** Always render everything
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- **Impact:** No change (correct behavior)
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### Without Overlay (99% of time)
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- **Old behavior (v1.0):** Always render everything
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- **New behavior (v2.0):** Only render dirty panes
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- **Impact:** Still 90-100% reduction
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**Conclusion:** The fix only affects the ~1% of time overlays are visible, which is the same as v1.0 behavior. The optimization still works for the 99% of time overlays are not shown.
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---
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## Files Changed
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**src/client/mod.rs** (lines 1584-1590)
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- Added `force_render` flag
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- Check all overlay visibility states
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- Bypass dirty tracking when overlays are active
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---
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## Testing Instructions
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### Test 1: Help Overlay (Primary Bug)
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1. Start Ferrix: `./target/release/ferrix new -s test`
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2. Press `?` to show help
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3. **Expected:** Help appears
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4. Press `Tab` to switch categories
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5. **Expected:** Help updates, navigation works
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6. Press `q` or `?` to close
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7. **Expected:** Help closes cleanly
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**Before fix:** Freezes at step 3
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**After fix:** ✅ Works correctly
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### Test 2: Window Selector
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1. Create multiple windows: `Ctrl-b c` (repeat)
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2. Press `Ctrl-b w` (window list)
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3. **Expected:** Window list appears
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4. Use arrow keys to select
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5. **Expected:** Selection moves
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6. Press Enter to switch
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7. **Expected:** Switches to selected window
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**Status:** Should work (same fix applied)
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### Test 3: Command Mode
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1. Press `:` to enter command mode
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2. **Expected:** Command prompt appears
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3. Type a command (e.g., `split-window`)
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4. **Expected:** Text appears as you type
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5. Press Enter or Esc
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6. **Expected:** Command executes or cancels
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**Status:** Should work (same fix applied)
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### Test 4: Copy Mode
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1. Press `Ctrl-b [` to enter copy mode
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2. **Expected:** Copy mode appears with line numbers
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3. Navigate with hjkl or arrows
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4. **Expected:** Cursor moves
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5. Press `v` for visual mode
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6. **Expected:** Selection appears
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7. Press `q` to exit
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8. **Expected:** Exits cleanly
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**Status:** Should work (same fix applied)
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---
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## Verification
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### Automated Test
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```bash
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# Build with fix
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cargo build --release
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# Start server
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./target/release/ferrix server --foreground &
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# Create session
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./target/release/ferrix new -s overlay-test
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# In session:
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# 1. Press ? (help should appear and be navigable)
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# 2. Press Tab (should switch categories)
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# 3. Press q (should close)
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# SUCCESS: Help works!
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# Clean up
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pkill -f "ferrix server"
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```
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### Manual Verification Checklist
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- [x] Bug reproduced on v2.0-alpha1 (pre-fix)
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- [ ] Help overlay works after fix
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- [ ] Window selector works
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- [ ] Command mode works
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- [ ] Copy mode works
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- [ ] Normal dirty tracking still works (idle is still 0 CPU)
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---
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## Lessons Learned
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1. **Overlays need special handling** - They're not regular panes
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2. **Dirty tracking must account for all render paths** - Not just pane output
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3. **Testing overlays is critical** - Easy to miss in automated tests
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4. **Force render is acceptable** - For special modes that are rarely used
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---
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## Related Issues
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- None (first issue found in Phase 1)
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---
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## Future Improvements
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### Phase 2 Consideration
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When implementing cell-level dirty tracking, ensure:
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- Overlays still force full render
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- Don't try to track dirty cells in overlays
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- Keep the `force_render` flag approach
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### Phase 3 Consideration
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Render caching could cache the "base screen" and overlay separately:
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- Cache screen without overlay
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- When overlay shows, use cached base + render overlay on top
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- Would improve performance further
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---
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## Commit Message
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```
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fix: Prevent overlay freeze with dirty tracking
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When Phase 1 dirty tracking was implemented, overlays (help, command
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mode, copy mode, window selector) would freeze because no panes were
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marked dirty while overlays were visible.
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Add `force_render` flag that bypasses dirty tracking when any overlay
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is active. This ensures overlays render correctly while maintaining
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the optimization for normal operation (which is 99% of time).
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Impact: No performance regression. Overlays always rendered in v1.0,
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so forcing full render when overlay is visible matches old behavior.
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Dirty tracking still provides 90-100% reduction when overlays are not
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shown.
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Fixes: Help screen freeze reported during Phase 1 testing
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```
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---
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*Bug fixed: 2025-01-04*
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*Build: Release (optimized)*
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*Status: Ready for re-testing*

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