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1 | 1 | # Changelog |
2 | 2 |
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| 3 | +## [1.57.4.0] - 2026-06-08 |
| 4 | + |
| 5 | +## **The completeness principle is now Boil the Ocean, matching the post it came from.** |
| 6 | +## **One name across the ETHOS file, every skill, and the developer-profile dial.** |
| 7 | + |
| 8 | +The principle that tells gstack to do the complete thing was called "Boil the Lake" in |
| 9 | +`ETHOS.md` and in every generated skill, with the ocean cast as the anti-pattern. The |
| 10 | +developer-profile system and the completeness intro link already used "boil the ocean" |
| 11 | +as the good, ship-the-whole-thing pole. So the same idea carried two opposite framings |
| 12 | +depending on where you read it. This renames the principle to Boil the Ocean everywhere |
| 13 | +and reframes the metaphor: the ocean is the complete destination, and lakes are the |
| 14 | +boilable units you ship on the way there. The guidance is identical. Only the name and |
| 15 | +the framing prose changed. |
| 16 | + |
| 17 | +### The numbers that matter |
| 18 | + |
| 19 | +Reproduce with `git diff v1.57.3.0..HEAD --stat`. |
| 20 | + |
| 21 | +| Property | Before | After | |
| 22 | +|---|---|---| |
| 23 | +| Principle name in ETHOS + every skill | "Boil the Lake" | "Boil the Ocean" | |
| 24 | +| Name vs. the `scope_appetite` dial ("boil the ocean" = complete) | split | unified | |
| 25 | +| Files updated | — | 63 (ETHOS, CLAUDE, README, resolvers, templates, generated SKILL.md) | |
| 26 | +| Runtime behavior change | — | none, text only | |
| 27 | + |
| 28 | +The one number that matters is zero: no behavior changed. A reviewer reading `ETHOS.md` |
| 29 | +no longer hits "ocean" as the thing to avoid in one section and the thing to aim for in |
| 30 | +the next. |
| 31 | + |
| 32 | +### What this means for you |
| 33 | + |
| 34 | +You get the same complete-the-work recommendations, now under the name from Garry's |
| 35 | +"Boil the Oceans" post. The metaphor reads straight through: the ocean is the goal, |
| 36 | +lakes are how you get there one boil at a time, and only genuinely unrelated |
| 37 | +multi-quarter migrations sit outside scope. Nothing to do on your end. |
| 38 | + |
| 39 | +### Itemized changes |
| 40 | + |
| 41 | +#### Changed |
| 42 | +- `ETHOS.md` section 1 is renamed to "Boil the Ocean" and reframed so the ocean is the |
| 43 | + complete destination and lakes are the boilable first units, not the ceiling. |
| 44 | +- The "Completeness Principle" header injected into every tier-2+ skill now reads |
| 45 | + "Boil the Ocean," with prose to match. |
| 46 | +- `CLAUDE.md` and `README.md` references updated to the new name. |
| 47 | + |
| 48 | +#### For contributors |
| 49 | +- Source of the rename lives in the preamble resolvers |
| 50 | + (`generate-completeness-section.ts`, the `composition.ts` skip-list, and |
| 51 | + `generate-lake-intro.ts`); all SKILL.md files are regenerated from them. |
| 52 | +- Unit assertions (`skill-validation`, `terse-build`) and the three ship golden |
| 53 | + fixtures updated to the new header. |
| 54 | + |
3 | 55 | ## [1.57.3.0] - 2026-06-07 |
4 | 56 |
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5 | 57 | ## **Every PR `/ship` opens gets the version stamped into its title, fork and agent PRs included.** |
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