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# Blocks the use of incorrect COM interface initialization settings for mods.
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bCOMInit = true
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# Raises the bloom render-target resolution to reduce flicker on bright pixels (sun glints, neon, fire). Cost scales with nBloomScale.
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bHighResBloom = false
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# Marks the process as DPI-aware so menus and cursor track correctly on high-DPI desktops.
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bDpiScaling = true
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[Fixes]
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@@ -144,14 +150,35 @@ bWorkbenchSound = true
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# Removes unused ActorCause data from projectiles when a cell is unloaded to reduce save size.
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bActorCauseSaveBloat = true
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# Fixes a CTD when loading animations with high-bit-set 16-bit event IDs.
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bAnimSignedCrash = true
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# Fixes a startup CTD on non-English Windows installs caused by Bethesda.net response headers containing non-ASCII characters.
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bBethesdaNetCrash = true
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# Fixes a crash when a shader can't be found for a given technique id.
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bUtilityShader = true
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# Automatically sets PipBoy Cursor Constraints based on PipBoy resolution for controllers.
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bPipBoyCursorConstraints = true
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# Fixes a CTD when loading animations with high-bit-set 16-bit event IDs.
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bAnimSignedCrash = true
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# Fixes a bug where the muzzle-flash light keeps illuminating the scene after the flash ends.
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bMuzzleFlashLight = true
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# Fixes the exclusive-fullscreen Alt-Tab hang by forcing the swap chain to borderless-windowed at creation and blocking DXGI's auto Alt+Enter handler.
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bAltTabFullscreen = true
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# Fixes a CTD when scrapping or wiring after a settlement mod has been removed, by cleaning up orphan power-grid entries left behind by deleted references.
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bPowerGridScrap = true
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# Fixes animated statics (fans, signs, generators) that stop animating after save/load until cell unload+reload.
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bAnimatedStaticReload = true
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# Fixes wrong specular lighting on the first-person viewmodel caused by the eye-position vector missing the engine's per-frame light offset.
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bViewmodelShading = true
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# Fixes the first-person viewmodel getting blurred by depth-of-field (iron-sight ADS, dialogue camera) by re-rasterizing it after the DoF pass.
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bDofFix = true
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[Warnings]
@@ -199,6 +226,9 @@ bIgnorePreInstallBias = false
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# Delay (ms) before the deferred quit-to-desktop flag is set. Lets the UI/menu unwind so cleanup can't deadlock (needs bSafeExit fix).
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