fix(animated-static-reload): remove module#29
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FO4 vanilla ShouldSaveAnimationOnSaving already saves animated loops with non-default names via its out3 branch, so the additive force-true made MovableStatic saves wider than the engine intends. perchik bisected a save/load Creations plugin-mismatch dialog to this module.
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FO4 vanilla ShouldSaveAnimationOnSaving (slot 0x9D) already saves animated loops with non-default names via its
out3branch, so the additive force-true on MovableStatic refs was widening saves beyond the engine's intent. perchik bisected a save/load Creations plugin-mismatch dialog to this module.Upstream lineage (Maxsu/doodlum on Skyrim) is dormant and was never picked up by aers' EngineFixesSkyrim64. In FO4 the vanilla predicate is broader than Skyrim's, so the port was redundant for the cases users actually care about (windmills, fans, generators, etc., all of which use non-Idle sequence names and already hit
out3).