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Language Packs

VelocityNavigator keeps player-facing text in messages.toml. You can use one of the included translations, adjust a few lines for your network, or maintain a completely custom language.
| Code | Language |
|---|---|
en |
English |
ru |
Russian |
es |
Spanish |
fr |
French |
de |
German |
pt_br |
Brazilian Portuguese |
zh_cn |
Simplified Chinese |
Set the language at the top of messages.toml:
language = "de"Restart the proxy or run /vn reload. Choosing an included language loads the complete pack, so make a copy first if you have edited the current messages.
Automated tests verify that every included pack has the complete set of messages and menu lists, contains no blank entries, switches correctly, and keeps custom-language text intact. Those checks cannot judge whether every sentence sounds natural to a native speaker, so community review still matters.
We are eagerly looking for native speakers who can help make the included translations more natural and bring VelocityNavigator to more languages. If you can improve an existing pack or contribute a new one, please open an issue or pull request.
When contributing, include the language name and code, translate every player-facing value, and keep placeholders such as <player>, <server>, and <time> unchanged. Native review is especially valuable for party, queue, error, and menu wording that automated checks cannot evaluate.
Use your own short code when you want to keep custom text:
language = "nl"Unknown codes are treated as custom packs and your current values are preserved. Leave active_language alone; VelocityNavigator updates it to remember which built-in pack is currently written to the file.
To make a private translation for your own network:
- Back up
messages.toml. - Set
languageto a code that is not in the included-language table, such asnlorpirate. - Run
/vn reloadonce so the custom code becomes active without replacing your current values. - Translate the message, menu, party, and queue values and reload again.
Because the code is custom, VelocityNavigator will not overwrite those translations with a built-in pack.
VelocityNavigator uses one language for the whole proxy. It does not switch messages automatically from each player's client locale.
Messages may contain placeholders such as <player>, <server>, <time>, <reason>, <attempt>, and <max>. Keep the placeholders that matter to the message even when you rewrite the surrounding sentence.
For example:
connecting = "<green>Sending you to <server>...</green>"
cooldown = "<yellow>Please wait <time> more second(s).</yellow>"Party, queue, menu, and admin messages have their own placeholders. The comments written above each setting show the values available there.
The text fields accept:
- MiniMessage tags such as
<green>and<bold> - classic codes such as
&aand&l - hex colors such as
7FFFF - Bungee-style hex color sequences
If you want angle brackets to appear as text instead of a placeholder, use < and >.
The same file also contains the default text used by selectors:
-
[menus.chat]for the clickable Java chat menu -
[menus.inventory]for the Java inventory title, item names, and lore -
[menus.bedrock]for the Bedrock form title, content, and buttons
Per-server icons, slots, names, and lore overrides belong in gui.toml; see Java and Bedrock Selectors.
Run:
/vn reload
If a line does not render as expected, check for an unclosed MiniMessage tag or a placeholder that was accidentally changed. The Troubleshooting Guide has more formatting checks.
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VelocityNavigator v4.3.0 · by DemonZ Development
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Getting Started
Routing
- Routing Algorithms
- Algorithm Visualizations
- Initial Join Balancing
- Contextual Routing Guide
- Player Affinity
- Health & Circuit Breakers
- Retries & Fallbacks
Player Experience
Configuration
Network & Operations
- Advanced Proxy Systems
- Redis & Multi-Proxy
- Storage & Databases
- Server Management
- Backend Lifecycle States
- HTML Dashboard
- Operations Runbook
- Prometheus & Grafana Setup
- Troubleshooting Guide
- FAQ
VelocityNavigator 4.3.0