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5 | 5 | - Add identifiers to the workshop refinement tasks UI so it's easy to know who has access to a given refinement. |
6 | 6 | - Some of the basic refinement abilities need multiple sources: Refine Scrap, Alchemy I. |
7 | 7 | - Rework lightning. Currently it's only unlockable very late in the game and the magic itself is vastly outclassed by other options by that point, making it a chain of orphaned content. => Fire and Ice shards both being part of this chain and also pointless. |
8 | | -- Review and rework the entire stats system related to task performance. Right now, it's relatively random what requires vitality or speed, etc. I need to map things out and make larger design choices with intention. Just map for now. |
| 8 | +- Review and rework the entire stats system related to task performance. Right now, it's relatively random what requires vitality or speed, etc. I need to map things out and make larger design choices with intention. Just map for now. |
| 9 | + |
| 10 | +- Add a clock and record the time when the final upgrade is completed. |
| 11 | + |
| 12 | +- hunt spiders should be in the mines, not the forest |
| 13 | +- hunt slimes should be in the mines, not the plains |
| 14 | +- Question "learn about the dark forest" should be renamed to Greenwood Forest |
| 15 | + |
| 16 | +- j-str on Apprentice needs a second requirement |
| 17 | + |
| 18 | +- Magic Pocket needs to be a benefit just to that character and more cadences need to have a magic pocket I and II unlock (enough so everyone could have it). Review. If we're leaving it as a global unlock, it needs to be properly illustrated in the UI as such. |
| 19 | + |
| 20 | +- Consider junctioning magic on multiple characters/stats. FF8 would limit a single magic to a single stat and each character had their own magic inventory. Review and plan. |
| 21 | + |
| 22 | +- Consider limiting unlocking an ability to the equiped character. Playtest both ways. |
| 23 | + |
| 24 | +- Toggle in Cadence menu to hide all learned abilities |
| 25 | +- Toggle in Cadence menu to hide all fully learned Cadences |
| 26 | +- Toggle in Locations to hide once-completed quests |
| 27 | +- Toggle in Locations to hide once-completed locations |
| 28 | +- Remove Sort by Duration toggle in Locations |
| 29 | + |
| 30 | +- review junction UI drag and drop glitch. Size change causing mouse hover over failure. |
| 31 | + |
| 32 | +- Fire II => Refined from Fire Shards |
| 33 | +- Ice II => Refined from Ice Shards??? Part of lighting rework |
| 34 | +- Consider refining I magic into II magic. Fire/Ice |
| 35 | + |
| 36 | +- remove the "last 3 completed quests" feature |
| 37 | +- remove the journal |
| 38 | +- Consider a stats page that includes historical production rates |
| 39 | + |
| 40 | +- review Slime vs Spider economies. Maybe slime needs to be refined into something that is then refined into gold. |
| 41 | + |
| 42 | +- Consider other multi-refinement paths to either junction magic or gold. |
| 43 | +- Consider refinement line where ore is smelted into screws or pipes. Then those materials are constructed into further use. |
| 44 | + |
| 45 | +- Study Anchient Texts Quest doesn't unlock anything. Just provides a very poor source of gold. Review and improve the anchient library quest line. |
| 46 | + |
| 47 | +- review fire refinement. Basic gem is more effecient to farm than iron ore, making the ore variant basically pointless. It should become better to mine ore via Strength and then refine it. |
| 48 | + |
| 49 | +- *** Something is broken in the mining quest line. Cannot access the ability mine ore. *** |
| 50 | + |
| 51 | +- Fire shard needs a different icon. |
| 52 | +- Anchient Bark needs a different icon. |
| 53 | + |
| 54 | +- Add a Spirit Stat |
| 55 | + |
| 56 | +- Tide-Caller could use some more abilities (consider j-str and j-magic) |
| 57 | +- Review what Deep Dive actually does as an unlock. Maybe improve UI to better explain. |
| 58 | + |
| 59 | +- Relabel "Spells" as "Magic" in the Workshop tab to match inventory sorting |
| 60 | + |
| 61 | +- Consider an appendix tab that lists and explains all unlocked items, locations, cadences and abilities. Make it searchable. |
| 62 | + |
| 63 | +- Quest "Locate the Hidden Oasis" should be driven by speed, not vitality. |
| 64 | + |
| 65 | +- *** Alchemy II does not offer a refinement of potions. Something is wrong *** |
| 66 | + |
| 67 | +- Review Moonberry. It's farmed in large amounts of only used to refine into ice I in very limited amounts. |
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