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3 | 3 |
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4 | 4 | - The "new content" indicator is still a bit unreliable. Consider a full refactor and possible service manager to single-source the interactions and fully unit test. |
5 | 5 | - Add identifiers to the workshop refinement tasks UI so it's easy to know who has access to a given refinement. |
| 6 | + |
| 7 | + |
6 | 8 | - Some of the basic refinement abilities need multiple sources: Refine Scrap, Alchemy I. |
7 | 9 | - Rework lightning. Currently it's only unlockable very late in the game and the magic itself is vastly outclassed by other options by that point, making it a chain of orphaned content. => Fire and Ice shards both being part of this chain and also pointless. |
8 | 10 | - Review and rework the entire stats system related to task performance. Right now, it's relatively random what requires vitality or speed, etc. I need to map things out and make larger design choices with intention. Just map for now. |
9 | 11 |
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10 | | -- hunt spiders should be in the mines, not the forest |
11 | | -- hunt slimes should be in the mines, not the plains |
12 | | -- Question "learn about the dark forest" should be renamed to Greenwood Forest |
13 | | - |
14 | | -- j-str on Apprentice needs a second requirement |
| 12 | +- **j-str on Apprentice needs a second requirement. !!!major error. Secondary requirements aren't being heard!!!** |
15 | 13 |
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16 | 14 | - Magic Pocket needs to be a benefit just to that character and more cadences need to have a magic pocket I and II unlock (enough so everyone could have it). Review. If we're leaving it as a global unlock, it needs to be properly illustrated in the UI as such. |
17 | 15 |
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32 | 30 |
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33 | 31 | - Study Anchient Texts Quest doesn't unlock anything. Just provides a very poor source of gold. Review and improve the anchient library quest line. |
34 | 32 |
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35 | | -- review fire refinement. Basic gem is more effecient to farm than iron ore, making the ore variant basically pointless. It should become better to mine ore via Strength and then refine it. |
36 | | - |
37 | | -- *** Something is broken in the mining quest line. Cannot access the ability mine ore. *** |
38 | | - |
39 | 33 | - Fire shard needs a different icon. |
40 | 34 | - Anchient Bark needs a different icon. |
41 | 35 |
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42 | | -- Add a Spirit Stat |
43 | | - |
44 | 36 | - Tide-Caller could use some more abilities (consider j-str and j-magic) |
45 | 37 | - Review what Deep Dive actually does as an unlock. Maybe improve UI to better explain. |
46 | 38 |
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47 | | -- Quest "Locate the Hidden Oasis" should be driven by speed, not vitality. |
48 | | - |
49 | 39 | - Review Moonberry. It's farmed in large amounts of only used to refine into ice I in very limited amounts. => Does unlock Essence Harvest |
50 | 40 |
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51 | 41 | - Ice increases magic and speed stats too much. Reduce efficacy to fall more inline with fire. |
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65 | 55 | - Add a UI Toggle in Cadence menu to hide all fully learned Cadences |
66 | 56 | - Add a UI Toggle in Locations to hide once-completed quests |
67 | 57 | - Add a UI Toggle in Locations to hide once-completed locations |
68 | | -- Remove Sort by Duration toggle in Locations |
| 58 | +- Remove Sort by Duration toggle in Locations |
| 59 | + |
| 60 | + |
| 61 | +- Quest "Locate the Hidden Oasis" should be driven by speed, not vitality. |
| 62 | +- Add a Spirit Stat |
| 63 | +- review fire refinement. Basic gem is more effecient to farm than iron ore, making the ore variant basically pointless. It should become better to mine ore via Strength and then refine it. |
| 64 | +- Question "learn about the dark forest" should be renamed to Greenwood Forest |
| 65 | +- hunt spiders should be in the mines, not the forest |
| 66 | +- hunt slimes should be in the mines, not the plains |
| 67 | + |
| 68 | +- *** Something is broken in the mining quest line. Cannot access the ability mine ore. *** |
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