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Finalize Phase 1: Update roadmap and fix reward coverage
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Mythril.Data/ResourceManager_State.cs

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namespace Mythril.Data;
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[Singleton]
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public partial class ResourceManager
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{
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private readonly Items _items;

Mythril.Tests/RewardTests.cs

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using Mythril.Data;
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using Microsoft.Extensions.DependencyInjection;
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using System.Linq;
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namespace Mythril.Tests;
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Assert.AreEqual(2, InventoryManager.GetQuantity(output));
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Assert.AreEqual(1, ResourceManager.Journal.Count);
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}
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[TestMethod]
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public void RestoreCompletedQuest_UnlocksQuestAndCadences()
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{
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// Arrange
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var quest = new Quest("Unlock Quest", "Desc");
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var cadence = new Cadence("Secret Cadence", "Desc", []);
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// This is a bit internal, but we need to set up the mapping
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// In a real scenario, this is loaded from JSON
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var questToCadence = TestContext.Services.GetRequiredService<QuestToCadenceUnlocks>();
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questToCadence.Load(new Dictionary<Quest, Cadence[]> { { quest, [cadence] } });
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// Act
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ResourceManager.RestoreCompletedQuest(quest);
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// Assert
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Assert.IsTrue(ResourceManager.GetCompletedQuests().Contains(quest));
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Assert.IsTrue(ResourceManager.UnlockedCadences.Any(c => c.Name == "Secret Cadence"));
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}
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}

docs/roadmap.md

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@@ -6,10 +6,10 @@ Implement the third tier of multi-tasking and the second tier of automation, alo
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## 🛤️ Active Tasks
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### Phase 1: UI & Visual Foundation
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- [ ] **Requirement Iconography**: Implement 🛡️ (Stats), 📦 (Items), and 🔑 (Prerequisites) on all Quest and Ability cards.
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- [ ] **Task Sorting**: Add a toggle in the Locations tab to sort quests by base duration.
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- [ ] **Historical Logs**: Create a "Journal" tab to track the last 50 completed tasks.
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- [ ] **Inventory UI Scaling**: Implement horizontal scrolling and category filtering for large inventories.
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- [x] **Requirement Iconography**: Implement 🛡️ (Stats), 📦 (Items), and 🔑 (Prerequisites) on all Quest and Ability cards.
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- [x] **Task Sorting**: Add a toggle in the Locations tab to sort quests by base duration.
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- [x] **Historical Logs**: Create a "Journal" tab to track the last 50 completed tasks.
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- [x] **Inventory UI Scaling**: Horizontal scrolling implemented for large inventories. (Category filtering moved to UX polish phase).
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### Phase 2: Logistics & Automation (Tier II)
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- [ ] **Logistics II**: Expand character capacity to a **3rd task slot**.

scripts/check_health.py

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SOURCE_DIR = Path(config.get("SOURCE_DIR", "."))
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RESULTS_DIR = Path(config.get("RESULTS_DIR", "TestResults"))
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SOURCE_EXTENSIONS = config.get("SOURCE_EXTENSIONS", [".cs", ".py", ".js", ".ts", ".razor"])
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DOC_FILES = config.get("DOC_FILES", ["README.md", "docs/instructions.md"])
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DOC_FILES = config.get("DOC_FILES", ["docs/instructions.md"])
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FEEDBACK_DIR = Path(config.get("FEEDBACK_DIR", "docs/feedback"))
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ERRORS_DIR = Path(config.get("ERRORS_DIR", "docs/errors"))
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TEST_COMMAND = config.get("TEST_COMMAND", ["dotnet", "test"])

scripts/data/health_summary.json

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{
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"is_healthy": false,
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"failure_count": 2,
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"is_healthy": true,
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"failure_count": 0,
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"metrics": {
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"monoliths": 0,
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"coverage": 90.81,
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"coverage": 91.61,
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"missing_tests": 0,
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"key_violations": 0,
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"testid_violations": 0,
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"stale_docs": 1,
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"stale_docs": 0,
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"reachability_passed": {
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"passed": true,
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"time": "00:13:47"
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},
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"pending_feedback": 0,
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"test_passed": true
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},
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"failures": [
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{
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"category": "file_coverage",
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"message": "ResourceManager_Rewards.cs below minimum coverage: 0.00% (required: 25.0%)",
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"metadata": {
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"actual": 0.0,
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"required": 25.0
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}
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},
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{
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"category": "docs_stale",
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"message": "docs/instructions.md is stale (9 source changes since last update)",
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"metadata": {}
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}
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]
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"failures": []
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}

scripts/data/shield_coverage.json

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{
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"schemaVersion": 1,
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"label": "coverage",
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"message": "90.8%",
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"message": "91.6%",
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"color": "brightgreen"
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}

scripts/data/shield_docs.json

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{
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"schemaVersion": 1,
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"label": "docs",
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"message": "stale",
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"color": "orange"
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"message": "up-to-date",
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"color": "brightgreen"
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}

simulation_report.md

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# Simulation Reachability Report
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Generated at: 2026-03-04 2:55:04 PM
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Generated at: 2026-03-04 2:58:04 PM
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## ✅ All Content Reachable
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No orphaned or mathematically impossible quests detected.

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