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Add character mini-icons to Workshop refinement cards to show access at a glance. Includes bUnit tests and refactoring of UIComponentTests to avoid monolith limit.
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- Rework lightning. Currently it's only unlockable very late in the game and the magic itself is vastly outclassed by other options by that point, making it a chain of orphaned content. => Fire and Ice shards both being part of this chain and also pointless.
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- Review and rework the entire stats system related to task performance. Right now, it's relatively random what requires vitality or speed, etc. I need to map things out and make larger design choices with intention. Just map for now.
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-**j-str on Apprentice needs a second requirement. !!!major error. Secondary requirements aren't being heard!!!**
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- Magic Pocket needs to be a benefit just to that character and more cadences need to have a magic pocket I and II unlock (enough so everyone could have it). Review. If we're leaving it as a global unlock, it needs to be properly illustrated in the UI as such.
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- Consider junctioning magic on multiple characters/stats. FF8 would limit a single magic to a single stat and each character had their own magic inventory. Review and plan.
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