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Temporarily removed c8m3 event change
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Lines changed: 22 additions & 17 deletions

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CHANGELOG.md

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* Moved 1 of the dumpsters after the event further down the street
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* Increased fade-out distance for the doorways in the red apartment building by the event
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### No Mercy
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#### Map 3
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* Reverted event back to a standard panic event
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> **Developer Note:** This is temporary until an issue with tank spawns is resolved
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### Cold Stream
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#### Map 2
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* Removed the push trigger in the tunnel at the end of the map
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### Dead Before Dawn: DC
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#### Map 2
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* Fixed event door being unbreakable after the event is over
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* Fixed event door still being unbreakable after the event has ended
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## v20 (2022-04-07)
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README.md

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@@ -39,7 +39,7 @@ Ensure that the scripts in the link below are **not** modified in any way:
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If these scripts are present they will overwrite the default changes from the Last Stand update, the same applies if modified versions of these scripts are present.
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If you wish to load your own version of these scripts see instructions **[here](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework#official-map-updates)**.
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As this project's only focus is for versus, compatibility with gamemodes other gamemodes is not guaranteed.
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As this project's only focus is versus, full compatibility with other gamemodes is not guaranteed.
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#### Redundant Plugins
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The following plugins should not be loaded when using this project:

cfg/stripper/maps/c8m3_sewers.cfg

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; == Modify director behaviour and events ==
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; =====================================================
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; --- Reduce the length of the event, from 2 panic horde waves to 1
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modify:
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{
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match:
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{
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"targetname" "washer_lift_panic_relay"
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}
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delete:
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{
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"OnTrigger" "directorPanicEvent2-1"
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}
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insert:
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{
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"OnTrigger" "director,ScriptedPanicEvent,c8m3_minifinale_rework,2,-1"
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}
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}
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;modify:
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;{
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; match:
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; {
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; "targetname" "washer_lift_panic_relay"
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; }
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; delete:
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; {
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; "OnTrigger" "directorPanicEvent2-1"
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; }
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; insert:
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; {
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; "OnTrigger" "director,ScriptedPanicEvent,c8m3_minifinale_rework,2,-1"
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; }
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;}
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; --- Fix shortcut door causing flow to be ~15% higher while it's closed
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; --- This causes intended flow path before the door is opened to be slightly incorrect, but is worth the trade off for issue fixed
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modify:

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