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dbd updates
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CHANGELOG.md

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Original file line numberDiff line numberDiff line change
@@ -6,11 +6,11 @@
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* Dead Before Dawn DC
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> Thanks to **Caution** for suggestions and providing useful info on issues
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> **Server Owners:** Ensure vscripts folder is up-to-date
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1. [1]()
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2. [2]()
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3. [3]()
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4. [4]()
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5. [5]()
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1. [Anna Is Gone](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-1-Anna-Is-Gone)
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2. [The Mall](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-2-The-Mall)
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3. [Clean Up](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-3-Clean-Up)
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4. [Undead Center](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-4-Undead-Center)
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5. [New Dawn](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-5-New-Dawn)
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* Summary of major changes:
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* All Maps
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* Removed most voice lines and scripted sounds
@@ -27,18 +27,19 @@
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* Removed the deadly helicopter blade
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* Map 2
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* The event now starts sooner, as survivors no longer have to wait for the voice line to finish
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* Blocked the back of a room by the event for survivors
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* Map 3
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* Changed the way both events spawn horde, they now function like a gauntlet event instead of using "scripted" common spawns that would easily exceed the common limit
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* This will result in the events behaving slightly differently, but they will now be closer to normal events
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* Players will move 40% faster when being forced to crouch through the vent chokepoint
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* Adjusted spit block area, it now only covers the section where players are forced to crouch through the vent
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* Added visual indication of where the spit block area starts and ends
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* Added a visual indication of where the spit block area starts and ends
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* Removed the sequence to break out of the saferoom
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* Map 4
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* Removed the event to blow up the wall in Kiddyland
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* Players will move 40% faster when being forced to crouch through the vent chokepoint
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* Fixed the spit block area extending outside of the vents
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* Added visual indication of where the spit block area starts and ends
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* Added a visual indication of where the spit block area starts and ends
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* Map 5
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* No major changes
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* All Maps

cfg/stripper/maps/l4d_dbd2dc_anna_is_gone.cfg

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@@ -287,7 +287,7 @@ modify:
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"OnTrigger" "director,EndScript,,0,1"
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}
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}
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; --- Make the event always be a consistent length
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; --- Make the event always last the same amount of time
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{
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match:
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{
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"origin" "-954 284 -466"
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"targetname" "losfix_car_peach_b"
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}
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; --- Remove dumpster in the parking lot
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; --- Remove a dumpster in the parking lot
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filter:
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{
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"hammerid" "2162083"
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"initialstate" "1"
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"BlockType" "0"
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}
1219-
; --- Solidiy non-solid hedges
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; --- Solidify non-solid hedges
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{
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"classname" "prop_dynamic"
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"origin" "-135 1900 -524"
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{
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"targetname" "Rock_Strike_sound"
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}
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; --- Remove miscellanous sound effects from the map
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; --- Remove miscellaneous sound effects from the map
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{
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"classname" "annas_house_music"
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}

cfg/stripper/maps/l4d_dbd2dc_clean_up.cfg

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"OnMapSpawn" "remove_battlefield_areas,ApplyNavAttributes,,10,-1"
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"OnMapSpawn" "remove_obscured_areas,ApplyNavAttributes,,10,-1"
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}
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; --- Battlefield: Roof by the event / edge of roof
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; --- Battlefield: Around the millionth customer door event
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{
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"classname" "script_nav_attribute_region"
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"origin" "-4488 6792 -400"
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; == SOUND REMOVAL ==
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; == Remove or adjust sounds played by the map ==
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; =====================================================
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; --- Remove CJ / radio dude voice lines and other voice lines / triggered sound effects
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; --- Remove CJ / radio voice lines and other voice lines / triggered sound effects
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filter:
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{
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"targetname" "cj_01"
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{
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"targetname" "ellis_new"
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}
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; --- Remove miscellanous sound effects from the map
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; --- Remove miscellaneous sound effects from the map
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{
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"message" "ambient/spacial_loops/ticketmachine_loop.wav"
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}
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"classname" "trigger_once"
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"OnStartTouch" "Andy_GunshotPlaySound0-1"
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}
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; --- Prevent infected from being pushes by the millionth door push triggers
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; --- Prevent infected from being pushed by the millionth door push triggers
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modify:
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{
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match:

cfg/stripper/maps/l4d_dbd2dc_new_dawn.cfg

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@@ -29,7 +29,7 @@ filter:
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{
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"targetname" "advancementtrigger_1"
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}
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; --- Teleport the tank to a better location when it spawns - credit: ProMod
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; --- Teleport the tank to a better location (in ceiling above the parking garage exit) when it spawns - credit: ProMod
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modify:
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{
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match:
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; == HITTABLE CHANGES ==
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; == Add/remove/modify hittables ==
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; =====================================================
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; --- Remove a car that starts stuck on the ground and kills players
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; --- Remove a car that spawns stuck in the ground and can kill players
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filter:
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{
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"hammerid" "887646"
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"disableshadows" "1"
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"rendermode" "10"
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}
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; --- Fix hittable cars using the same name
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; --- Fix hittable cars using the same name that move when the tank hits a different car
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modify:
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{
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match:
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; == Remove or adjust sounds played by the map ==
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; =====================================================
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filter:
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; --- Remove CJ / radio dude voice lines and other voice lines / triggered sound effects
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; --- Remove CJ / radio voice lines and other voice lines / triggered sound effects
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{
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"targetname" "cj_safehouse"
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}
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{
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"hammerid" "1430686"
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}
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; --- Remove miscellanous sound effects from the map
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; --- Remove miscellaneous sound effects from the map
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{
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"targetname" "static_sound1"
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}

cfg/stripper/maps/l4d_dbd2dc_the_mall.cfg

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"spawnflags" "0"
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}
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}
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; --- Fix junk props that use dynamic so don't get removed or fixed with global filters
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filter:
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{
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; == Remove or adjust sounds played by the map ==
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; =====================================================
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filter:
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; --- Remove CJ / radio dude voice lines
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; --- Remove CJ / radio voice lines
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{
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"targetname" "eingangsbesprechung"
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}
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{
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"targetname" "church_guy"
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}
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; --- Remove miscellanous sound effects from the map
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; --- Remove miscellaneous sound effects from the map
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{
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"message" "ambient/ambience/urban_rooftop_ambloop02.wav"
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}

cfg/stripper/maps/l4d_dbd2dc_undead_center.cfg

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{
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"hammerid" "1002635"
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}
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; --- Stop pallet by forklift glowing for tanks
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; --- Fix a pallet by forklift glowing for tanks
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modify:
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{
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match:
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"disableshadows" "1"
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"targetname" "unmarked_breakwall_texture6"
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}
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; --- Remove a breakable wall on a store in the first area
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; --- Open up a breakable wall on a store in the first mall area
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filter:
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{
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"hammerid" "1553054"
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; == SOUND REMOVAL ==
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; == Remove or adjust sounds played by the map ==
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; =====================================================
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; --- Remove CJ / radio dude voice lines and other voice lines / triggered sound effects
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; --- Remove CJ / radio voice lines and other voice lines / triggered sound effects
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filter:
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{
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"targetname" "cj_1"
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{
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"targetname" "coin_found"
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}
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; --- Remove miscellanous sound effects from the map
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; --- Remove miscellaneous sound effects from the map
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{
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"targetname" "server_door"
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}

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