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6 | 6 | * Dead Before Dawn DC |
7 | 7 | > Thanks to **Caution** for suggestions and providing useful info on issues |
8 | 8 | > **Server Owners:** Ensure vscripts folder is up-to-date |
9 | | - 1. [1]() |
10 | | - 2. [2]() |
11 | | - 3. [3]() |
12 | | - 4. [4]() |
13 | | - 5. [5]() |
| 9 | + 1. [Anna Is Gone](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-1-Anna-Is-Gone) |
| 10 | + 2. [The Mall](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-2-The-Mall) |
| 11 | + 3. [Clean Up](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-3-Clean-Up) |
| 12 | + 4. [Undead Center](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-4-Undead-Center) |
| 13 | + 5. [New Dawn](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Before-Dawn-DC-5-New-Dawn) |
14 | 14 | * Summary of major changes: |
15 | 15 | * All Maps |
16 | 16 | * Removed most voice lines and scripted sounds |
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27 | 27 | * Removed the deadly helicopter blade |
28 | 28 | * Map 2 |
29 | 29 | * The event now starts sooner, as survivors no longer have to wait for the voice line to finish |
| 30 | + * Blocked the back of a room by the event for survivors |
30 | 31 | * Map 3 |
31 | 32 | * Changed the way both events spawn horde, they now function like a gauntlet event instead of using "scripted" common spawns that would easily exceed the common limit |
32 | 33 | * This will result in the events behaving slightly differently, but they will now be closer to normal events |
33 | 34 | * Players will move 40% faster when being forced to crouch through the vent chokepoint |
34 | 35 | * Adjusted spit block area, it now only covers the section where players are forced to crouch through the vent |
35 | | - * Added visual indication of where the spit block area starts and ends |
| 36 | + * Added a visual indication of where the spit block area starts and ends |
36 | 37 | * Removed the sequence to break out of the saferoom |
37 | 38 | * Map 4 |
38 | 39 | * Removed the event to blow up the wall in Kiddyland |
39 | 40 | * Players will move 40% faster when being forced to crouch through the vent chokepoint |
40 | 41 | * Fixed the spit block area extending outside of the vents |
41 | | - * Added visual indication of where the spit block area starts and ends |
| 42 | + * Added a visual indication of where the spit block area starts and ends |
42 | 43 | * Map 5 |
43 | 44 | * No major changes |
44 | 45 | * All Maps |
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