@@ -841,35 +841,35 @@ add:
841841 " BlockType" " 1"
842842}
843843; --- Disable the blocker temporarily while survivors on the other side of the fence
844- {
845- " classname" " logic_auto"
846- " OnMapSpawn" " house_skip_blocker_trigger,AddOutput,mins -360 -319 -664,0,-1"
847- " OnMapSpawn" " house_skip_blocker_trigger,AddOutput,maxs 360 319 664,0,-1"
848- " OnMapSpawn" " house_skip_blocker_trigger,AddOutput,boxmins -360 -319 -664,0,-1"
849- " OnMapSpawn" " house_skip_blocker_trigger,AddOutput,boxmaxs 360 319 664,0,-1"
850- " OnMapSpawn" " house_skip_blocker_trigger,AddOutput,solid 2,0,-1"
851- }
852- {
853- " classname" " trigger_multiple"
854- " origin" " -1112 6624 168"
855- " targetname" " house_skip_blocker_trigger"
856- " filtername" " filter_survivor"
857- " spawnflags" " 1"
858- " OnTrigger" " house_skip_blocker,Disable,,0,-1"
859- " OnNotTouching" " house_skip_blocker,Enable,,0,-1"
860- }
861- {
862- " classname" " filter_activator_team"
863- " targetname" " filter_survivor"
864- " Negated" " Allow entities that match criteria"
865- " filterteam" " 2"
866- }
867- {
868- " classname" " logic_timer"
869- " targetname" " house_skip_blocker_timer"
870- " RefireTime" " 2"
871- " OnTimer" " house_skip_blocker_trigger,TouchTest,,0,-1"
872- }
844+ ; {
845+ ; "classname" "logic_auto"
846+ ; "OnMapSpawn" "house_skip_blocker_trigger,AddOutput,mins -360 -319 -664,0,-1"
847+ ; "OnMapSpawn" "house_skip_blocker_trigger,AddOutput,maxs 360 319 664,0,-1"
848+ ; "OnMapSpawn" "house_skip_blocker_trigger,AddOutput,boxmins -360 -319 -664,0,-1"
849+ ; "OnMapSpawn" "house_skip_blocker_trigger,AddOutput,boxmaxs 360 319 664,0,-1"
850+ ; "OnMapSpawn" "house_skip_blocker_trigger,AddOutput,solid 2,0,-1"
851+ ; }
852+ ; {
853+ ; "classname" "trigger_multiple"
854+ ; "origin" "-1112 6624 168"
855+ ; "targetname" "house_skip_blocker_trigger"
856+ ; "filtername" "filter_survivor"
857+ ; "spawnflags" "1"
858+ ; "OnTrigger" "house_skip_blocker,Disable,,0,-1"
859+ ; "OnNotTouching" "house_skip_blocker,Enable,,0,-1"
860+ ; }
861+ ; {
862+ ; "classname" "filter_activator_team"
863+ ; "targetname" "filter_survivor"
864+ ; "Negated" "Allow entities that match criteria"
865+ ; "filterteam" "2"
866+ ; }
867+ ; {
868+ ; "classname" "logic_timer"
869+ ; "targetname" "house_skip_blocker_timer"
870+ ; "RefireTime" "2"
871+ ; "OnTimer" "house_skip_blocker_trigger,TouchTest,,0,-1"
872+ ; }
873873; --- Block survivors jumping on a log pile to get on the roof and skip going through the first floor of the house
874874{
875875 " classname" " env_physics_blocker"
@@ -888,6 +888,23 @@ add:
888888 " initialstate" " 1"
889889 " BlockType" " 1"
890890}
891+ ; --- Block survivors from going back over the log pile after the one way drop
892+ {
893+ " classname" " prop_dynamic"
894+ " origin" " -1109 6304 -485"
895+ " angles" " 0 90.5 0"
896+ " model" " models/props/cs_militia/logpile2.mdl"
897+ " solid" " 6"
898+ " disableshadows" " 1"
899+ }
900+ {
901+ " classname" " env_physics_blocker"
902+ " origin" " -1139 6333.5 168"
903+ " mins" " -102 -27.5 -664"
904+ " maxs" " 102 27.5 664"
905+ " initialstate" " 1"
906+ " BlockType" " 1"
907+ }
891908; --- Block survivors standing on the hedges by the event
892909{
893910 " classname" " env_physics_blocker"
0 commit comments