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Fix #46 #47 #48 + Other fixes
Commit Downpour door fix Pill cabinet fix Update changelog to live changes
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5 files changed

+88
-15
lines changed

5 files changed

+88
-15
lines changed

CHANGELOG.md

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Original file line numberDiff line numberDiff line change
@@ -3,16 +3,41 @@
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# Current Release
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## v23 (WIP)
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6+
### All Maps
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* Fixed pill cabinets that should only have 1 pill being forced to spawn 2
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### Swamp Fever
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#### Map 4
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* Fixed a nav blocker not being removed as intended
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### Hard Rain
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#### Map 1 / 4
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* Fixed clipping on some fences by the garage sale not working
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### The Parish
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#### Map 3
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* Fixed being able to jump on a wall in one of the burned houses to skip over the barricade
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### The Passing
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#### Map 1
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* Blocked being able to jump on the truck outside the souvenirs store
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* Block survivors from climbing up the wall in the alleyway by the alarm car
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### No Mercy
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#### Map 3
8-
* Fixed issues with tanks spawning incorrectly during the event, and shortened the event again
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* Fixed issues with tanks spawning incorrectly during the event, and shortened the event again (Was pushed to Zonemod with V22)
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* The event will now last around 60 seconds in total
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### The Last Stand
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#### Map 2
13-
* Updated finale script to use the most recent settings
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* Updated finale script to use the most recent settings (Was pushed to Zonemod with V22)
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* Common limit during scavenge event is now 10 (was 15)
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### Hard Rain: Downpour
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#### Map 4
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* Fixed saferoom doors using the wrong models and being linked to each other (Was pushed to Zonemod with V22)
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***
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cfg/stripper/global_filters.cfg

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@@ -810,7 +810,19 @@ modify:
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{
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match:
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{
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"model" "models/props_interiors/medicalcabinet02.mdl"
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"classname" "prop_health_cabinet"
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"HealthCount" "4"
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}
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replace:
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{
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"HealthCount" "2"
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}
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}
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{
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match:
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{
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"classname" "prop_health_cabinet"
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"HealthCount" "3"
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}
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replace:
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{

cfg/stripper/maps/c5m3_cemetery.cfg

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@@ -416,6 +416,17 @@ add:
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"initialstate" "1"
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"BlockType" "1"
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}
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{
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"classname" "env_physics_blocker"
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"origin" "2301 958 31"
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"angles" "-10 0 0"
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"mins" "-5 -51 0"
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"maxs" "5 80 130"
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"boxmins" "-5 -51 0"
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"boxmaxs" "5 80 130"
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block survivors from standing on the green dumpster by the trailer drop
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{
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"classname" "env_physics_blocker"

cfg/stripper/maps/c6m1_riverbank.cfg

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@@ -121,17 +121,6 @@ modify:
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"origin" "3438.15 2843.06 73.031"
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}
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}
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{
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match:
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{
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"targetname" "caralarm_4-caralarm_light1"
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"origin" "3422.15 2843.06 69.031"
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}
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replace:
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{
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"origin" "3438.15 2843.06 73.031"
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}
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}
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{
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match:
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{
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"initialstate" "1"
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"BlockType" "1"
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}
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{
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"classname" "env_physics_blocker"
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"origin" "2711 2850 112"
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"mins" "-31 -2 -50"
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"maxs" "31 2 50"
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"initialstate" "1"
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"BlockType" "1"
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}
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{
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"classname" "env_physics_blocker"
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"origin" "2708 2740 112"
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"mins" "-28 -2 -50"
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"maxs" "28 2 50"
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block survivors from climbing the scaffolding by the souvenirs store
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{
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"classname" "env_physics_blocker"
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block survivors from climbing up the displacement in the alleyway by the alarm car
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{
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"classname" "env_physics_blocker"
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"origin" "1898 1283 273"
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"mins" "-58 -6 -81"
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"maxs" "58 6 81"
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"initialstate" "1"
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"BlockType" "1"
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}
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; --- Block survivors from standing on garage doors at the ramp by the apartments
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{
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"classname" "env_physics_blocker"

cfg/stripper/maps/dprm4_milltown_b.cfg

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; == NUISANCE CHANGES ==
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; == Clipping improvements, QOL map changes ==
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; =====================================================
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; --- Fix starting saferoom using the wrong door model (doesn't spawn the crossbar)
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; --- Fix starting saferoom using the wrong door model
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modify:
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{
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match:
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"body" "1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "checkpoint_entrance"
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}
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delete:
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{
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"targetname" "checkpoint_entrance"
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}
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}
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; ########### ADDITIONAL PROPS AND SPAWNS ###########

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