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Re-add c10m4 event nerf
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CHANGELOG.md

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* Added 1 melee weapon spawn before the elevator
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* Added 1 melee weapon spawn by the information stand
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### The Parish
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#### Map 2
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* Removed changes to event hordes during tank, replaced with plugin l4d2_tank_horde_monitor
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### Death Toll
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#### Map 4
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* Removed changes to event hordes during tank, replaced with plugin l4d2_tank_horde_monitor
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### Dead Before Dawn DC
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#### Map 4
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* Fixed the spit block in the vent not working

cfg/stripper/maps/c10m4_mainstreet.cfg

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; == DIRECTOR & EVENT MODIFICATION ==
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; == Modify director behaviour and events ==
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; =====================================================
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; --- Load a modified version of the event script
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modify:
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{
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match:
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{
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"targetname" "forklift_relay"
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}
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delete:
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{
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"OnTrigger" "directorBeginScriptc10m4_onslaught7-1"
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}
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insert:
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{
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"OnTrigger" "director,BeginScript,c10m4_onslaught_rework,7,-1"
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}
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}
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; ################ ITEM SPAWN CHANGES ###############
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Msg("Initiating Onslaught Rework c10m4\n");
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DirectorOptions <-
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{
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// This turns off tanks and witches.
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ProhibitBosses = true
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PreferredMobDirection = SPAWN_IN_FRONT_OF_SURVIVORS
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MobSpawnMinTime = 3
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MobSpawnMaxTime = 5
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MobMaxPending = 30
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MobMinSize = 15
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MobMaxSize = 25
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SustainPeakMinTime = 1
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SustainPeakMaxTime = 3
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IntensityRelaxThreshold = 0.90
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RelaxMinInterval = 1
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RelaxMaxInterval = 5
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RelaxMaxFlowTravel = 200
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CommonLimit = 25
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}
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Director.ResetMobTimer()
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Director.PlayMegaMobWarningSounds()

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