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v9 prep
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CHANGELOG.md

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# Changelog
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# Current Release
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## v9 (WIP)
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## v9 (2021-05-19)
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* Dead Center
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* Map 2
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* Fixed wall-mounted weapons in the gun store falling off the shelves and failing to spawn due to the director
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* Map 4
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* Removed randomness from panic wave horde sizes, it will now always spawn 20 common instead of a random number which would differ between teams
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> **Developer Note:** Due to limitations with modifying finale scripts, this applies to all configs
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* Dark Carnival
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* Map 1
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* Added a plank to the Whispering Oaks sign by the saferoom
@@ -47,7 +48,7 @@
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* Blocked the alleyway entrance next to the Red Flight bar to prevent survivors from skipping the interior entirely, added an infected ladder to get over the fence
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* The Sacrifice
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* Map 1
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* Added clipping to the fence leaning on cooling tank in saferoom to stop players from getting stuck
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* Added clipping to the fence leaning on the cooling tank in saferoom to stop players from getting stuck
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* Templates
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* Added function to clean up entities used to set mins and maxs
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README.md

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# L4D2 Competitive Stripper Rework
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#### Version: v8
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#### Released: 2021-05-12
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#### Version: v9
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#### Released: 2021-05-19
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## Important Links
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### [Map Changes Documentation](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes)

cfg/stripper/maps/c1m1_hotel.cfg

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@@ -537,6 +537,8 @@ add:
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; --- Block LOS under snack machine
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_snack_elevator,AddOutput,mins -22 -16 -4,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_snack_elevator,AddOutput,maxs 22 16 4,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_snack_elevator,AddOutput,solid 2,0,-1"
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; --- Block LOS under snack machine
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_snack_hall,AddOutput,mins -2 -23 -4,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_snack_hall,AddOutput,maxs 2 23 4,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_snack_hall,AddOutput,solid 2,0,-1"

cfg/stripper/maps/c2m1_highway.cfg

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; --- Block nav mesh on fence by pool to stop survivors from getting extra distance and spawning tanks early
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "pool_fence_navblock,AddOutput,mins -8 -22 -6,0,-1"
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"OnMapSpawn" "pool_fence_navblock,AddOutput,maxs 8 22 6,0,-1"
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"OnMapSpawn" "pool_fence_navblock,AddOutput,solid 2,0,-1"
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; --- Block LOS under humvee
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_saferoom_humvee_a,AddOutput,mins -80 -1 -28,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_saferoom_humvee_a,AddOutput,maxs 80 1 28,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_saferoom_humvee_a,AddOutput,solid 2,0,-1"
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; --- Block LOS under van
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_saferoom_van_a,AddOutput,mins -97 -1 -20,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_saferoom_van_a,AddOutput,maxs 97 1 20,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_saferoom_van_a,AddOutput,solid 2,0,-1"
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add:
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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; --- Clip on motel roof before drop
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"OnMapSpawn" "anv_mapfixes_motelskyboxroof_clipinfected,Kill,,10,-1"
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"OnMapSpawn" "anv_mapfixes_motelskyboxroof_wrongwaya,Kill,,10,-1"

cfg/stripper/maps/c2m4_barns.cfg

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add:
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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; --- Create teleport trigger
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"OnMapSpawn" "bumper_teleport_trigger,AddOutput,mins -90 -45 -80,0,-1"
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"OnMapSpawn" "bumper_teleport_trigger,AddOutput,maxs 90 45 80,0,-1"
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}
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "large_crate_teleport_trigger,AddOutput,mins -46 -46 -63,0,-1"
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"OnMapSpawn" "large_crate_teleport_trigger,AddOutput,maxs 46 46 63,0,-1"
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"OnMapSpawn" "large_crate_teleport_trigger,AddOutput,boxmins -46 -46 -63,0,-1"
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; --- Fix LOS on carnival sign props before barns
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_sign1,AddOutput,mins -104 -2 -32,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_sign1,AddOutput,maxs 104 2 32,0,-1"
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"OnMapSpawn" "anv_mapfixes_losfix_sign1,AddOutput,solid 2,0,-1"
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add:
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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; --- Remove clip behind a fence at the end of the map
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"OnMapSpawn" "anv_mapfixes_eventfence_wrongway,Kill,,10,-1"
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"OnMapSpawn" "anv_mapfixes_endfence_wrongwaya,Kill,,10,-1"
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; --- Auto crouch trigger for gazebo ladder
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{
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"classname" "logic_auto"
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"targetname" "temp_set_minmaxs"
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"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
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"OnMapSpawn" "anv_mapfixes_duckqol_gazebo_ladder,AddOutput,mins -56 -2 -6,0,-1"
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"OnMapSpawn" "anv_mapfixes_duckqol_gazebo_ladder,AddOutput,maxs 56 2 6,0,-1"
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"OnMapSpawn" "anv_mapfixes_duckqol_gazebo_ladder,AddOutput,solid 2,0,-1"

cfg/stripper/maps/c6m1_riverbank.cfg

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"spawnflags" "2"
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"count" "5"
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}
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; --- Random T1 weapon in the back of the pickup truck at the ramp by the apartments
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; --- Random T1 weapon in the back of the pickup truck at the ramp before the apartments
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{
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"classname" "weapon_spawn"
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"origin" "-743 1005 261"

cfg/stripper/maps/c7m1_docks.cfg

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; == Clipping improvements, QOL map changes ==
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; =====================================================
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add:
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; --- Clipping on fence leaning on cooling tank in saferoom to stop players getting stuck
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; --- Clipping on fence leaning on the cooling tank in saferoom to stop players getting stuck
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{
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"classname" "env_physics_blocker"
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"origin" "13848 2329 -6"

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