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v14 release
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CHANGELOG.md

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# Changelog
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# Current Release
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## v14 (WIP)
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## v14 (2021-08-15)
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* Map Transitions
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* Created a plugin to define custom map transitions, see: https://github.com/SirPlease/L4D2-Competitive-Rework/pull/346
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* Removed `TheCrashStand.vpk` - Delete this file from your server/config and use the plugin
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* Removed `thesaccing_v2.vpk` - Delete this file from your server/config and use the plugin
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* Initial Release
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* Dead Air (WIP)
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* Dead Air
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1. [Greenhouse](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-1-Greenhouse)
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2. [Crane](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-2-Crane)
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3. [Construction Site](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-3-Construction-Site)
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4. [Terminal](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-4-Terminal)
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5. [Runway](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Dead-Air-5-Runway)
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* All Maps
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* Added static witch spawn cvars and witch flow blocks
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* Fully removed static upgrade pack spawns

README.md

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# L4D2 Competitive Stripper Rework
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#### Version: v13
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#### Released: 2021-07-16
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#### Version: v14
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#### Released: 2021-08-15
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## Important Links
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### [Map Changes Documentation](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes)

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