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v26 (2026-04-12)

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@Derpduck Derpduck released this 12 Apr 16:47
· 1 commit to master since this release

All Maps

  • Removed weapon skin enabler script
  • Removed or reverted various nuisance physics props back to non-solid
    • Barrels
    • Trash cans
    • Wooden Sawhorse
    • Utility cart
    • Small green filing cabinet

Dead Center

Map 1

  • Adjusted placement of weapon spawns in the first hallway
  • Fixed an issue where infected could remove an exploit blocker by breaking a door, it is now removed when survivors hit a trigger
  • Blocked a stuck-warp spot on a pile of luggage after the elevator
  • Re-worked the props by the end saferoom
  • Blocked survivors reaching some unintended areas in the dining hall
  • Improved the glow on the button for the elevator holdout event

Map 2

  • Replaced a hedge prop to get on a highway sign with a ladder
  • Blocked an out of bounds spot at the back of the highway
  • Blocked an out of bounds spot stuck spot behind the gun store / end saferoom
  • Replaced boxes to jump on a platform before the overpass with a traffic barrel
  • Disabled alarm cars by the end saferoom

Map 3

  • Re-worked logic for event paths, route is now set on map start to prevent issues with boss spawns
  • Removed pill spawns in the Just For Kidz store
  • Fixed an incorrectly opening / closing door int he Just For Kidz store
  • Restored the lower path pill cabinet to it's original position
  • Moved the ammo pile on the lower route from the boxes onto the stairwell
  • Improved clipping on the tall shelves by the saferoom
  • Fixed the doors to start the event opening slowly
  • Removed the fence cover outside the saferoom
  • Adjusted shelf by the second set of escalators behind the collapsed gate
  • Replaced shelves on the far side of the second set of escalators with boxes
  • Removed the additional shelves after the second set of escalators
  • Added a kiosk by the shutters after the second set of escalators
  • Re-worked the props in the side area before the offices (Reverted to ProMod)
  • Added an additional kiosk on the lower floor of the end saferoom area
  • Adjusted a shelf before the final escalator
  • Re-worked the modified escalator route to the end saferoom (Reverted to ProMod)

Map 4

  • Fixed a gascan blocker clip in the back corner
  • Fixed railing prop not moving with the elevator (Already applied in Zonemod)

Dark Carnival

Map 1

  • Added a ledge for infected to jump / stand on the interstate sign outside the saferoom
  • Restored the door under highway sign by the motel to its original closed state
  • Blocked LOS under floating AC vents on the motel cafeteria roof to prevent spawn blocks
  • Added clipping to all police car lights to prevent getting stuck
  • Added a ledge for infected to climb on top of a tree by the highway before the one way drop
  • Adjusted roof trim on the motel roof before the drop
  • Removed the infected ladder to get on the motel roof closest to the one way drop
  • Adjusted the two added bushes before the one way drop
  • Replaced the bus at the top of the hill by the end saferoom with a van

Map 2

  • Filled in the gap on the added saferoom roof props and improved clipping on the pipes
  • Blocked standing on the yellow tent by the saferoom
  • Removed the leaning concrete block by the warehouse entrance
  • Removed item spawns in the previously fenced-off area before the ramp
  • Blocked standing on the ride signs in Kiddyland
  • Blocked LOS under the fences on the monorail track to prevent spawn blocks
  • Blocked survivors being able to stand on the telephone pole by the ladder
  • Removed the added hedge on the stairs by the end saferoom

Map 3

  • Moved the ammo pile in the tunnel of love to the second set of rooms
  • Blocked surviors from standing on the electrical box and infected ladder in the swan room
  • Fixed a sliding stuck spot by the console in the swan room
  • Removed the extra railing in the end saferoom

Map 4

  • Moved ammo pile into the bumper cars area
  • Removed the extra railing in the saferoom
  • Adjusted infected ladders by the starting saferoom
  • Adjusted clips on the hedges by the barn exit
  • Adjusted clips on the shrub walls by the barn drop
  • Blocked standing on a fence near the barn drop
  • Re-added window to the building before the barn entrance
  • Replaced plywood on balcony with a vending machine
  • Added clipping on the fence at the top of the stairs by the event to prevent getting stuck on it

Swamp Fever

Map 2

  • Removed additional bushes between some trees with invisible walls

Map 3

  • Solidified 2 barrels outside saferoom (regardless of global_filters removing them)
  • Block a perma-stuck spot behind a shrub wall near the first fire barrel (By altair-sossai, already applied in Zonemod)
  • Removed solid trash bags at the event
  • Replaced tractor by the end saferoom with a shrub wall

Hard Rain

Maps 1 & 4

  • Improved collisions on the SUV by the sugarmill saferoom
  • Added a box under the treehouse
  • Removed the boxes outside the sugarmill saferoom
  • Replaced the TLS infected ladder on the raised house with a better one
  • Improved clipping to prevent weapons being lost on the docks
  • (Map 4) Blocked nav on the blocked door at the house drop to prevent AI getting stuck trying to path through it
  • Removed non-static traffic barrels by the sugarmill saferoom
  • Replaced chimney on roof with AC unit (Reverted to ProMod)

Maps 2 & 3

  • (Map 3) Moved elevator trigger to prevent easily escaping from the elevator (Already applied in Zonemod)
  • Removed the additional porta potty from the construction site
  • Fixed a perma-stuck spot and unintended skip caused by some exploit blockers at the fallen silos
  • Added an infected ladder to prevent a perma-stuck spot behind the fence by the silos

The Parish

Map 1

  • Improved exploit blocker on a fence by the saferoom

Map 2

  • Changed a hedge by the restrooms in the park to a smaller one

Map 3

  • Removed all oil barrel props on the map
  • Blocked survivors from standing on the large dumpster by the stairs before the bus drop
  • Adjusted infected ladders on the green fences before the sewers
  • Adjusted an infected ladder by the sewer drop
  • Re-worked the props around the sewer drop (reverted to ProMod)
  • Made the pipe survivors can stand on at the sewer ladder choke higher up
  • Removed the fences at the top of the sewer ladder
  • Removed the extra wall by the bridge drop
  • Added visual indication of the infected ladder on the shack after the bridge
  • Removed the extra path blockers in the cemetery (reverted back to default pathing)

The Passing

Map 1

  • Added clipping on window frames throughout the map to make jumping onto them easier
  • Adjusted boxes by the bus at the bottom of the ramp
  • Replaced bus by the end saferoom with a van

Map 2

  • Removed the alternate path by the fire escape chokepoint
  • Adjusted blocker on the signs in the pool room
  • Removed non-static traffic barrels
  • Removed trash bags on the fire escape in the corner
  • Adjusted blocker on the AC vent before the Jazz Club
  • Blocked an AC vent above the bus stop
  • Blocked standing on the barricade by the bus stop
  • Removed one of the breakable walls in the side room on the left before the sewer

The Sacrifice

Map 1

  • Removed an added infected ladder to climb on a boat in the tank fight area that could block survivors
  • Removed some redundant entities for thesaccing.vpk support

Map 2

  • Added clipping to some trees after the saferoom
  • Removed the pipes in the water after the saferoom
  • Added a cargo container by the silo after the saferoom
  • Restored the hittable car on the right-side path after the car shop
  • Removed some redundant entities for thesaccing.vpk support

Crash Course

Map 1

  • Restored 1 hittable dumpster by the saferoom

Map 2

  • Restored all hittable dumpsters
  • Restored 1 hittable car by the saferoom

Death Toll

Map 1

  • Improved clipping on the wall at the end of the tunnel

Map 2

  • Blocked standing on the bridge supports by the event
  • Removed file cabinets on the ground by the end saferoom

Map 3

  • Reverted the gravestones to being breakable

Map 4

  • Blocked standing on a truck after the florist shop

Dear Air

Map 5

  • Blocked survivors from standing on a sky bridge

Blood Harvest

Map 5

  • Blocked an out of bounds stuck spot in the cliffs behind the saferoom

Cold Stream

Map 2

  • Blocked a stuck spot behind the barricade below the static tank spawn

The Last Stand

Map 1

  • Removed the sounds / dialogue from the plane crash at the start of the map

Map 2

  • Added an ammo pile on the beach