All Maps
- Removed weapon skin enabler script
- Removed or reverted various nuisance physics props back to non-solid
- Barrels
- Trash cans
- Wooden Sawhorse
- Utility cart
- Small green filing cabinet
Dead Center
Map 1
- Adjusted placement of weapon spawns in the first hallway
- Fixed an issue where infected could remove an exploit blocker by breaking a door, it is now removed when survivors hit a trigger
- Blocked a stuck-warp spot on a pile of luggage after the elevator
- Re-worked the props by the end saferoom
- Blocked survivors reaching some unintended areas in the dining hall
- Improved the glow on the button for the elevator holdout event
Map 2
- Replaced a hedge prop to get on a highway sign with a ladder
- Blocked an out of bounds spot at the back of the highway
- Blocked an out of bounds spot stuck spot behind the gun store / end saferoom
- Replaced boxes to jump on a platform before the overpass with a traffic barrel
- Disabled alarm cars by the end saferoom
Map 3
- Re-worked logic for event paths, route is now set on map start to prevent issues with boss spawns
- Removed pill spawns in the Just For Kidz store
- Fixed an incorrectly opening / closing door int he Just For Kidz store
- Restored the lower path pill cabinet to it's original position
- Moved the ammo pile on the lower route from the boxes onto the stairwell
- Improved clipping on the tall shelves by the saferoom
- Fixed the doors to start the event opening slowly
- Removed the fence cover outside the saferoom
- Adjusted shelf by the second set of escalators behind the collapsed gate
- Replaced shelves on the far side of the second set of escalators with boxes
- Removed the additional shelves after the second set of escalators
- Added a kiosk by the shutters after the second set of escalators
- Re-worked the props in the side area before the offices (Reverted to ProMod)
- Added an additional kiosk on the lower floor of the end saferoom area
- Adjusted a shelf before the final escalator
- Re-worked the modified escalator route to the end saferoom (Reverted to ProMod)
Map 4
- Fixed a gascan blocker clip in the back corner
- Fixed railing prop not moving with the elevator (Already applied in Zonemod)
Dark Carnival
Map 1
- Added a ledge for infected to jump / stand on the interstate sign outside the saferoom
- Restored the door under highway sign by the motel to its original closed state
- Blocked LOS under floating AC vents on the motel cafeteria roof to prevent spawn blocks
- Added clipping to all police car lights to prevent getting stuck
- Added a ledge for infected to climb on top of a tree by the highway before the one way drop
- Adjusted roof trim on the motel roof before the drop
- Removed the infected ladder to get on the motel roof closest to the one way drop
- Adjusted the two added bushes before the one way drop
- Replaced the bus at the top of the hill by the end saferoom with a van
Map 2
- Filled in the gap on the added saferoom roof props and improved clipping on the pipes
- Blocked standing on the yellow tent by the saferoom
- Removed the leaning concrete block by the warehouse entrance
- Removed item spawns in the previously fenced-off area before the ramp
- Blocked standing on the ride signs in Kiddyland
- Blocked LOS under the fences on the monorail track to prevent spawn blocks
- Blocked survivors being able to stand on the telephone pole by the ladder
- Removed the added hedge on the stairs by the end saferoom
Map 3
- Moved the ammo pile in the tunnel of love to the second set of rooms
- Blocked surviors from standing on the electrical box and infected ladder in the swan room
- Fixed a sliding stuck spot by the console in the swan room
- Removed the extra railing in the end saferoom
Map 4
- Moved ammo pile into the bumper cars area
- Removed the extra railing in the saferoom
- Adjusted infected ladders by the starting saferoom
- Adjusted clips on the hedges by the barn exit
- Adjusted clips on the shrub walls by the barn drop
- Blocked standing on a fence near the barn drop
- Re-added window to the building before the barn entrance
- Replaced plywood on balcony with a vending machine
- Added clipping on the fence at the top of the stairs by the event to prevent getting stuck on it
Swamp Fever
Map 2
- Removed additional bushes between some trees with invisible walls
Map 3
- Solidified 2 barrels outside saferoom (regardless of global_filters removing them)
- Block a perma-stuck spot behind a shrub wall near the first fire barrel (By altair-sossai, already applied in Zonemod)
- Removed solid trash bags at the event
- Replaced tractor by the end saferoom with a shrub wall
Hard Rain
Maps 1 & 4
- Improved collisions on the SUV by the sugarmill saferoom
- Added a box under the treehouse
- Removed the boxes outside the sugarmill saferoom
- Replaced the TLS infected ladder on the raised house with a better one
- Improved clipping to prevent weapons being lost on the docks
- (Map 4) Blocked nav on the blocked door at the house drop to prevent AI getting stuck trying to path through it
- Removed non-static traffic barrels by the sugarmill saferoom
- Replaced chimney on roof with AC unit (Reverted to ProMod)
Maps 2 & 3
- (Map 3) Moved elevator trigger to prevent easily escaping from the elevator (Already applied in Zonemod)
- Removed the additional porta potty from the construction site
- Fixed a perma-stuck spot and unintended skip caused by some exploit blockers at the fallen silos
- Added an infected ladder to prevent a perma-stuck spot behind the fence by the silos
The Parish
Map 1
- Improved exploit blocker on a fence by the saferoom
Map 2
- Changed a hedge by the restrooms in the park to a smaller one
Map 3
- Removed all oil barrel props on the map
- Blocked survivors from standing on the large dumpster by the stairs before the bus drop
- Adjusted infected ladders on the green fences before the sewers
- Adjusted an infected ladder by the sewer drop
- Re-worked the props around the sewer drop (reverted to ProMod)
- Made the pipe survivors can stand on at the sewer ladder choke higher up
- Removed the fences at the top of the sewer ladder
- Removed the extra wall by the bridge drop
- Added visual indication of the infected ladder on the shack after the bridge
- Removed the extra path blockers in the cemetery (reverted back to default pathing)
The Passing
Map 1
- Added clipping on window frames throughout the map to make jumping onto them easier
- Adjusted boxes by the bus at the bottom of the ramp
- Replaced bus by the end saferoom with a van
Map 2
- Removed the alternate path by the fire escape chokepoint
- Adjusted blocker on the signs in the pool room
- Removed non-static traffic barrels
- Removed trash bags on the fire escape in the corner
- Adjusted blocker on the AC vent before the Jazz Club
- Blocked an AC vent above the bus stop
- Blocked standing on the barricade by the bus stop
- Removed one of the breakable walls in the side room on the left before the sewer
The Sacrifice
Map 1
- Removed an added infected ladder to climb on a boat in the tank fight area that could block survivors
- Removed some redundant entities for thesaccing.vpk support
Map 2
- Added clipping to some trees after the saferoom
- Removed the pipes in the water after the saferoom
- Added a cargo container by the silo after the saferoom
- Restored the hittable car on the right-side path after the car shop
- Removed some redundant entities for thesaccing.vpk support
Crash Course
Map 1
- Restored 1 hittable dumpster by the saferoom
Map 2
- Restored all hittable dumpsters
- Restored 1 hittable car by the saferoom
Death Toll
Map 1
- Improved clipping on the wall at the end of the tunnel
Map 2
- Blocked standing on the bridge supports by the event
- Removed file cabinets on the ground by the end saferoom
Map 3
- Reverted the gravestones to being breakable
Map 4
- Blocked standing on a truck after the florist shop
Dear Air
Map 5
- Blocked survivors from standing on a sky bridge
Blood Harvest
Map 5
- Blocked an out of bounds stuck spot in the cliffs behind the saferoom
Cold Stream
Map 2
- Blocked a stuck spot behind the barricade below the static tank spawn
The Last Stand
Map 1
- Removed the sounds / dialogue from the plane crash at the start of the map
Map 2
- Added an ammo pile on the beach