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v10 (2021-06-11)

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@Derpduck Derpduck released this 11 Jun 09:26
  • All Maps
    • Increased delay for removing vscript spawned entities to fix them not being removed in some cases
    • Replaced forklift model string to (hopefully) fix spawning issues
  • Dead Center
    • Map 1
      • Fixed nav issue on added elevator event before the doors are opened that would cause infected to spawn inside it
    • Map 3
      • Added an ammo pile by the gun spawn after the 2nd set of escalators
      • Removed some glass panels around the event to help the infected
      • Removed some glass panels around the end saferoom to help the infected
      • Added a platform to allow infected to reach the top floor from a ladder by the main event escalator
  • Dark Carnival
    • Map 2
      • Prevented players from activating the shooting gallery to troll
      • Allowed players to take the gnome without completing the shooting gallery
    • Map 4
      • Fixed forklift spawning too close to the ground
  • Swamp Fever
    • Map 1
      • Added a bridge to the ferry while survivors are crossing the river for ghost infected that spawn on the survivors
    • Map 2
      • Fixed a stuck spot on an added rock cluster
    • Map 3
      • Made the gun by the lantern before the event always spawn and adjusted positioning
    • Map 4
      • Moved the added haybale from the first barn to the second barn
  • Hard Rain
    • Map 2 & 3
      • Added some preventative measures to fix rare cases of tanks spawning under the map before the elevator
  • The Parish
    • Map 2
      • Fixed a perma-stuck spot on a ladder before the event that was moved in TLS update
    • Map 3
      • Changed a tree model near the start of the map to one with less leaves
      • Added a tree near the hittable car by the bus drop
      • Added an infected ladder to get on the house behind the trailer
      • Added a van at the back of the sewer drop street
      • Blocked being able to climb on the frames of one of the burned down buildings
    • Map 4
      • Improved clipping around tree outside saferoom
      • Added an infected ladder to climb up to the one way drop balcony from the van
  • The Passing
    • Map 2
      • Removed some barrels that caused a perma-stuck spot in the jazz club underground
      • Added the crates in the Jones & Sons building back in, making the tunnel route definitively longer than the fire escape
      • Replaced the debris pile in the sewer by the ladder with some pipes
  • The Sacrifice
    • Map 2
      • Made the guns in the small building by the lake after the brick factory always spawn
  • Templates
    • Removed function to clean up entities used to set mins and maxs
    • Updated func_nav_blocker template