Releases
v10
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All Maps
Increased delay for removing vscript spawned entities to fix them not being removed in some cases
Replaced forklift model string to (hopefully) fix spawning issues
Dead Center
Map 1
Fixed nav issue on added elevator event before the doors are opened that would cause infected to spawn inside it
Map 3
Added an ammo pile by the gun spawn after the 2nd set of escalators
Removed some glass panels around the event to help the infected
Removed some glass panels around the end saferoom to help the infected
Added a platform to allow infected to reach the top floor from a ladder by the main event escalator
Dark Carnival
Map 2
Prevented players from activating the shooting gallery to troll
Allowed players to take the gnome without completing the shooting gallery
Map 4
Fixed forklift spawning too close to the ground
Swamp Fever
Map 1
Added a bridge to the ferry while survivors are crossing the river for ghost infected that spawn on the survivors
Map 2
Fixed a stuck spot on an added rock cluster
Map 3
Made the gun by the lantern before the event always spawn and adjusted positioning
Map 4
Moved the added haybale from the first barn to the second barn
Hard Rain
Map 2 & 3
Added some preventative measures to fix rare cases of tanks spawning under the map before the elevator
The Parish
Map 2
Fixed a perma-stuck spot on a ladder before the event that was moved in TLS update
Map 3
Changed a tree model near the start of the map to one with less leaves
Added a tree near the hittable car by the bus drop
Added an infected ladder to get on the house behind the trailer
Added a van at the back of the sewer drop street
Blocked being able to climb on the frames of one of the burned down buildings
Map 4
Improved clipping around tree outside saferoom
Added an infected ladder to climb up to the one way drop balcony from the van
The Passing
Map 2
Removed some barrels that caused a perma-stuck spot in the jazz club underground
Added the crates in the Jones & Sons building back in, making the tunnel route definitively longer than the fire escape
Replaced the debris pile in the sewer by the ladder with some pipes
The Sacrifice
Map 2
Made the guns in the small building by the lake after the brick factory always spawn
Templates
Removed function to clean up entities used to set mins and maxs
Updated func_nav_blocker template
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