v16 (2021-09-11)
- Initial Release
- Cold Stream
Developer Note: No major changes, mostly just small fixes. The finale is now functional again.
- All Maps
- Updated mapinfo.txt to use new syntax (SirPlease/L4D2-Competitive-Rework#354)
- Updated global witch filter rules
- Renamed some entities (no change)
- Dark Carnival
- Map 2
- Removed added tent in kiddyland
- Removed some angled clips that could block hittables
- Map 3
- Removed railings and plant pots from the saferoom
- Adjusted bins by the saferoom
- Map 2
- Swamp Fever
- Map 2
- Fixed issue with parachutist spawn (confogl conflict)
- Map 2
- The Passing
- Map 3
- Solidified awning on the store
- Map 3
- The Sacrifice
- All Maps
- Added missing glass to vehicles
- Map 1
- Added an infected ladder to climb on slanted roof by the burning barricade
- Adjusted clipping on cooling tank in saferoom
- Blocked being able to stand in a tree by the train car
- Map 2
- Added an infected ladder to climb on top of the grounded boat in the open water area
- Added infected ladders to climb up from inside the barge
- Map 3
- Solidified awning on the store
- All Maps
- Death Toll
- Map 4
- Blocked LOS under all vehicles around the church
- Blocked LOS under the news van by the event
- Prevented a stuck spot behind hedge by the yellow house near the church
- Map 4
- Dead Air
- Map 3
- Fixed an issue with a prop rendering incorrectly in the power station area
- Map 3
- Blood Harvest
- Map 4
- Fixed nav / pathing issues in the warehouse from the reworked route (SirPlease/L4D2-Competitive-Rework#371)
- Made other minor adjustments and fixes to the reworked warehouse route
- Map 4