v17 (2021-10-20)
- Initial Release
- Dead Before Dawn DC
Thanks to Caution for providing suggestions and useful info on issues
- Summary of major changes:
- All Maps
- Removed most voice lines and scripted sounds
- Entity optimization, potentially improving stability and reducing crashes
- Removed "scripted" commons that would spawn at certain points, which would exceed the common limit
- Removed random events that were different between teams
- Improved pill, ammo and weapon spawns
- Fixed many exploits and bugs
- Fixed non-solid props that couldn't be spawned behind or infected could attack through
- Fixed many spots common couldn't path to
- Map 1
- Made the event behave as a gauntlet event instead of a finale, fixing issues with the event not ending and bugging out scoring
- Removed the deadly helicopter blade
- Infected can now access more of the cliffs on the right side path for spawns, the rocks blocking these areas for survivors have been removed
- Map 2
- The event now starts sooner, as survivors no longer have to wait for the dialogue to finish
- Blocked the back of a room by the event for survivors
- Map 3
- Changed the way both events spawn horde, they now function like gauntlet events instead of using "scripted" common spawns that would easily exceed the common limit
- This will result in the events behaving slightly differently, but they will now be closer to normal events
- Players will move 40% faster when being forced to crouch through the vent chokepoint
- Adjusted spit block area, it now only covers the section where players are forced to crouch through the vent
- Added a visual indication of where the spit block area starts and ends
- Removed the sequence to break out of the saferoom
- Changed the way both events spawn horde, they now function like gauntlet events instead of using "scripted" common spawns that would easily exceed the common limit
- Map 4
- Removed the event to blow up the wall in Kiddyland
- Players will move 40% faster when being forced to crouch through the vent chokepoint
- Fixed the spit block area extending outside of the vents
- Added a visual indication of where the spit block area starts and ends
- Map 5
- No major changes
- Dead Before Dawn DC
- All Maps
- Improved prop fixes for compatibility with custom campaigns
- Made a physics prop couch unmovable instead of non-solid
- Removed forklifts starting in their already broken state
- Forklifts no longer break when hit
- Updated l4d2_hittable_control plugin to control breaking of forklifts instead
- Dead Center
- Map 1
- Solidified railings in the elevator, allowing survivors to stand on them
- Removed spit block in the elevator
- Improved glowing on the elevator event button when in range to press it
- Solidified railings in the elevator, allowing survivors to stand on them
- Map 3
- Adjusted placement of ammo pile on the first floor
- Map 4
- Added railings in the elevator, allowing survivors to stand on them
- Removed spit block in the elevator
- Added railings in the elevator, allowing survivors to stand on them
- Map 1
- Dark Carnival
- Map 1
- Added a hittable dumpster outside the saferoom
- Solidified non-solid shrubs by the saferoom
- The Midnight Riders bus is back
- Map 4
- Solidified non-solid shrub by the one way drop
- Map 1
- Swamp Fever
- Map 1
- Added a hittable car in the area on the left after the ferry
- Map 1
- Hard Rain
- Maps 1 & 4
- Blocked LOS under the fence by the ladder before the playground
- Moved one of the washer boxes by the sugarmill saferoom to the corner of the house
- Allowed the gun in the treehouse to spawn
- Maps 2 & 3
- Added an ammo pile in the trailer at the start of the mill
- Added an ammo pile in the locker room
- Added clipping to the door on the small shack by the ramp
- Added railings in the elevator, allowing survivors to stand on them (spit block remains in place)
- Maps 1 & 4
- The Parish
- Map 2
- Reworked the route blocking and props in the park
- The left and right paths are now open again
- Removed a pill spawn by the humvee
- Blocked survivors from jumping on the walls before the park entrance
- Added an infected ladder to climb onto the hedge-covered platform on the left
- Added an infected ladder to climb over the wall behind the stairs on the right side of the park entrance
- Added an infected ladder to climb onto the hedges on the right of the park near the start
- Reworked the route blocking and props in the park
- Map 3
- Added a pipe to stand on at the ladder in the sewer
- Map 5
- Reduced map distance to 500 (from 600)
- Removed additional tank spawn at the end of the map
- Map 2
- The Passing
- Map 2
- Prevented players from being able to block the gates in the sewer from opening
- Map 2
- The Sacrifice
- Map 1
- Fixed players getting stuck if they are opening the 2nd train car door when it is opened automatically
- Map 1
- Death Toll
- Map 4
- Replaced the cement truck by the offices with an ambulance
- Map 4
- Dead Air
- Map 4
- Reduced map distance to 500
- Removed tank ban range
- Map 4
- Blood Harvest
- Map 3
- Solidified a non-solid tree by the bridge
- Map 3
- Cold Stream
- Map 2
- Fixed a typo that was preventing a minor change to the event from working
- Map 2
- Templates
- Removed "Saferoom Items" section, use "Pill / Item / Weapon Spawns"
- Updated func_nav_blocker to use script_nav_blocker