Skip to content

v17 (2021-10-20)

Choose a tag to compare

@Derpduck Derpduck released this 20 Oct 15:57
· 132 commits to master since this release
  • Initial Release
    • Dead Before Dawn DC
      1. Anna Is Gone
      2. The Mall
      3. Clean Up
      4. Undead Center
      5. New Dawn

      Thanks to Caution for providing suggestions and useful info on issues

    • Summary of major changes:
    • All Maps
      • Removed most voice lines and scripted sounds
      • Entity optimization, potentially improving stability and reducing crashes
      • Removed "scripted" commons that would spawn at certain points, which would exceed the common limit
      • Removed random events that were different between teams
      • Improved pill, ammo and weapon spawns
      • Fixed many exploits and bugs
      • Fixed non-solid props that couldn't be spawned behind or infected could attack through
      • Fixed many spots common couldn't path to
    • Map 1
      • Made the event behave as a gauntlet event instead of a finale, fixing issues with the event not ending and bugging out scoring
      • Removed the deadly helicopter blade
      • Infected can now access more of the cliffs on the right side path for spawns, the rocks blocking these areas for survivors have been removed
    • Map 2
      • The event now starts sooner, as survivors no longer have to wait for the dialogue to finish
      • Blocked the back of a room by the event for survivors
    • Map 3
      • Changed the way both events spawn horde, they now function like gauntlet events instead of using "scripted" common spawns that would easily exceed the common limit
        • This will result in the events behaving slightly differently, but they will now be closer to normal events
      • Players will move 40% faster when being forced to crouch through the vent chokepoint
      • Adjusted spit block area, it now only covers the section where players are forced to crouch through the vent
        • Added a visual indication of where the spit block area starts and ends
      • Removed the sequence to break out of the saferoom
    • Map 4
      • Removed the event to blow up the wall in Kiddyland
      • Players will move 40% faster when being forced to crouch through the vent chokepoint
      • Fixed the spit block area extending outside of the vents
        • Added a visual indication of where the spit block area starts and ends
    • Map 5
      • No major changes
  • All Maps
    • Improved prop fixes for compatibility with custom campaigns
    • Made a physics prop couch unmovable instead of non-solid
    • Removed forklifts starting in their already broken state
      • Forklifts no longer break when hit
      • Updated l4d2_hittable_control plugin to control breaking of forklifts instead
  • Dead Center
    • Map 1
      • Solidified railings in the elevator, allowing survivors to stand on them
        • Removed spit block in the elevator
      • Improved glowing on the elevator event button when in range to press it
    • Map 3
      • Adjusted placement of ammo pile on the first floor
    • Map 4
      • Added railings in the elevator, allowing survivors to stand on them
        • Removed spit block in the elevator
  • Dark Carnival
    • Map 1
      • Added a hittable dumpster outside the saferoom
      • Solidified non-solid shrubs by the saferoom
      • The Midnight Riders bus is back
    • Map 4
      • Solidified non-solid shrub by the one way drop
  • Swamp Fever
    • Map 1
      • Added a hittable car in the area on the left after the ferry
  • Hard Rain
    • Maps 1 & 4
      • Blocked LOS under the fence by the ladder before the playground
      • Moved one of the washer boxes by the sugarmill saferoom to the corner of the house
      • Allowed the gun in the treehouse to spawn
    • Maps 2 & 3
      • Added an ammo pile in the trailer at the start of the mill
      • Added an ammo pile in the locker room
      • Added clipping to the door on the small shack by the ramp
      • Added railings in the elevator, allowing survivors to stand on them (spit block remains in place)
  • The Parish
    • Map 2
      • Reworked the route blocking and props in the park
        • The left and right paths are now open again
      • Removed a pill spawn by the humvee
      • Blocked survivors from jumping on the walls before the park entrance
      • Added an infected ladder to climb onto the hedge-covered platform on the left
      • Added an infected ladder to climb over the wall behind the stairs on the right side of the park entrance
      • Added an infected ladder to climb onto the hedges on the right of the park near the start
    • Map 3
      • Added a pipe to stand on at the ladder in the sewer
    • Map 5
      • Reduced map distance to 500 (from 600)
      • Removed additional tank spawn at the end of the map
  • The Passing
    • Map 2
      • Prevented players from being able to block the gates in the sewer from opening
  • The Sacrifice
    • Map 1
      • Fixed players getting stuck if they are opening the 2nd train car door when it is opened automatically
  • Death Toll
    • Map 4
      • Replaced the cement truck by the offices with an ambulance
  • Dead Air
    • Map 4
      • Reduced map distance to 500
      • Removed tank ban range
  • Blood Harvest
    • Map 3
      • Solidified a non-solid tree by the bridge
  • Cold Stream
    • Map 2
      • Fixed a typo that was preventing a minor change to the event from working
  • Templates
    • Removed "Saferoom Items" section, use "Pill / Item / Weapon Spawns"
    • Updated func_nav_blocker to use script_nav_blocker