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v18.1
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All Maps
Improved physics prop fixes for custom campaigns
Should fix bugs with breakable hittables and random props not spawning
Dead Center
Map 2
Replaced van by the end saferoom with a bus
Map 3
Removed most green fence cover props, replaced 1 set with a shelf prop
Dark Carnival
Map 1
Adjusted position of added dumpster
Replaced motel roof crossing prop
Replaced billboard on motel roof with fences to show where the skybox blocks the roof
Added highway barrels by the end saferoom
Fixed lighting issues on concrete blocks on the end saferoom
Map 2
Removed vending machine under platform by the carousel
Opened up a room on a platform by the carousel for survivors
Map 3
Removed trash bins at the start of the map
Map 4
Fixed misplaced clip on ticket building by the saferoom
Fixed misplaced clip on food cart by the bumper cars
Removed forklift and re-added dumpster
Added floodlight generator in place of forklift
Adjusted position of ammo pile after bumper cars
Map 5
Adjusted fences by the finale area entrance
Swamp Fever
Map 3
Removed the added boardwalk by the houses
Added an infected ladder to climb up to the disconnected house where the new boardwalk was
Hard Rain
Maps 1 & 4
Added clipping to SUV windows by the playground
Map 5
Removed pre-finale tank
Reverted distance points to 400
The Parish
Map 2
Added a failsafe on the CEDA trailer exit door to prevent softlocks
If the door gets blocked it will close again, but become unlocked
Map 3
Removed highway sign by the bridge, added another highway barrel
Made pipe at the ladder in the sewers easier to stand on
Removed railings by the ladder
The Passing
Map 1
Removed an angled clip on the bus by the saferoom that could block hittables
Map 2
Added an ammo pile before the one way drop
No Mercy
Map 1
Fixed misplaced clip on AC unit by the saferoom
Fixed an exploit blocker out of bounds by the saferoom
Map 4
Fixed a bad tank warp spot that caused the tank to get stuck in the ceiling
Adjusted tank ban range to prevent spawning on the wrong floor
Death Toll
Map 3
Fixed collision and lighting issues on added bus
Dead Air
Map 1
Blocked survivors from getting punched onto the AC unit by the ladder
Blocked survivors from standing on a ledge by the one way drop
Map 3
Adjusted position of concrete bags by the end saferoom
Blood Harvest
Map 4
Removed plank crossing between the trains on the bridge
Replaced with a ladder to climb up the ore car
Removed flat train car and haybales on the bridge
Adjusted position of ammo pile before the bridge
Cold Stream
Map 3
Removed planks in the water after the bridge
The Last Stand
Map 1
Removed panic event when starting the event
Removed horde when the crane is lifting the container
Reverted amount of horde spawned by each generator to default (now 14, was 10)
Map 2
Reduced number of horde waves during the finale
Reduced the delay between finale stages
Dead Before Dawn DC
Map 1
Made helicopter activate when the map starts
Fixes helicopter sometimes not activating to block the path
Map 2
Made all non-hittable dumpsters green
Fixed infected ghosts falling through the plank walkway in the warehouse
Map 3
Reverted delay before door opens after the first event to it's original value
Was 1 second, now back to 11 seconds
Added a sound to indicate that the door has opened
Updated spit block area to intended area
This change should have happened in the last update
Undead Zone
Added saferoominfo and mapinfo data for all maps
Fixes items (medkits) spawning in saferooms
Dark Carnival Remix
Added saferoominfo and mapinfo data for all maps
Finite Horde Limits
Re-added finite horde limits on certain maps where they had been removed
This does not affect Zonemod as this feature is not used
Dead Center
Dark Carnival
The Parish
The Passing
Witch Spawns
Added witch spawn ban ranges to prevent witches from spawning in some unfair or buggy spots
This does not affect Zonemod as witches do not spawn
Dead Center
Map 3: Blocked witches from spawning in the event area
Dark Carnival
Map 1: Blocked spawns on the small platforms at the one way drop
Map 2: Blocked spawns at the top of the ladder
Map 2: Blocked spawns behind the fence at the start of the event
Map 3: Blocked spawns on the first section of the coaster
Map 4: Blocked spawns after the event gates
Hard Rain
Map 2: Blocked spawns in the field
Map 3: Blocked spawns in the field and immediately after the elevator
Map 4: Blocked spawns on top of the ladder by the ambulance
The Parish
Map 3: Blocked spawns by the bus at the start of the map
Map 3: Blocked spawns in the sewer and at the top of the first ladder
No Mercy
Map 3: Blocked spawns after the ladder
Death Toll
Map 1: Blocked spawns immediately at the top of the ladder
Dead Air
Map 4: Blocked spawns behind the fence
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