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v18 (2021-12-16)

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@Derpduck Derpduck released this 16 Dec 17:05
· 107 commits to master since this release

All Maps

  • Improved physics prop fixes for custom campaigns
    • Should fix bugs with breakable hittables and random props not spawning

Dead Center

Map 2

  • Replaced van by the end saferoom with a bus

Map 3

  • Removed most green fence cover props, replaced 1 set with a shelf prop

Dark Carnival

Map 1

  • Adjusted position of added dumpster
  • Replaced motel roof crossing prop
  • Replaced billboard on motel roof with fences to show where the skybox blocks the roof
  • Added highway barrels by the end saferoom
  • Fixed lighting issues on concrete blocks on the end saferoom

Map 2

  • Removed vending machine under platform by the carousel
  • Opened up a room on a platform by the carousel for survivors

Map 3

  • Removed trash bins at the start of the map

Map 4

  • Fixed misplaced clip on ticket building by the saferoom
  • Fixed misplaced clip on food cart by the bumper cars
  • Removed forklift and re-added dumpster
  • Added floodlight generator in place of forklift
  • Adjusted position of ammo pile after bumper cars

Map 5

  • Adjusted fences by the finale area entrance

Swamp Fever

Map 3

  • Removed the added boardwalk by the houses
  • Added an infected ladder to climb up to the disconnected house where the new boardwalk was

Hard Rain

Maps 1 & 4

  • Added clipping to SUV windows by the playground

Map 5

  • Removed pre-finale tank
  • Reverted distance points to 400

The Parish

Map 2

  • Added a failsafe on the CEDA trailer exit door to prevent softlocks
    • If the door gets blocked it will close again, but become unlocked

Map 3

  • Removed highway sign by the bridge, added another highway barrel
  • Made pipe at the ladder in the sewers easier to stand on
  • Removed railings by the ladder

The Passing

Map 1

  • Removed an angled clip on the bus by the saferoom that could block hittables

Map 2

  • Added an ammo pile before the one way drop

No Mercy

Map 1

  • Fixed misplaced clip on AC unit by the saferoom
  • Fixed an exploit blocker out of bounds by the saferoom

Map 4

  • Fixed a bad tank warp spot that caused the tank to get stuck in the ceiling
  • Adjusted tank ban range to prevent spawning on the wrong floor

Death Toll

Map 3

  • Fixed collision and lighting issues on added bus

Dead Air

Map 1

  • Blocked survivors from getting punched onto the AC unit by the ladder
  • Blocked survivors from standing on a ledge by the one way drop

Map 3

  • Adjusted position of concrete bags by the end saferoom

Blood Harvest

Map 4

  • Removed plank crossing between the trains on the bridge
    • Replaced with a ladder to climb up the ore car
  • Removed flat train car and haybales on the bridge
  • Adjusted position of ammo pile before the bridge

Cold Stream

Map 3

  • Removed planks in the water after the bridge

The Last Stand

Map 1

  • Removed panic event when starting the event
  • Removed horde when the crane is lifting the container
  • Reverted amount of horde spawned by each generator to default (now 14, was 10)

Map 2

  • Reduced number of horde waves during the finale
  • Reduced the delay between finale stages

Dead Before Dawn DC

Map 1

  • Made helicopter activate when the map starts
    • Fixes helicopter sometimes not activating to block the path

Map 2

  • Made all non-hittable dumpsters green
  • Fixed infected ghosts falling through the plank walkway in the warehouse

Map 3

  • Reverted delay before door opens after the first event to it's original value
    • Was 1 second, now back to 11 seconds
    • Added a sound to indicate that the door has opened
  • Updated spit block area to intended area
    • This change should have happened in the last update

Undead Zone

  • Added saferoominfo and mapinfo data for all maps
    • Fixes items (medkits) spawning in saferooms

Dark Carnival Remix

  • Added saferoominfo and mapinfo data for all maps

Finite Horde Limits

  • Re-added finite horde limits on certain maps where they had been removed
    • This does not affect Zonemod as this feature is not used

Dead Center

  • Map 3: 150

Dark Carnival

  • Map 3: 240

The Parish

  • Map 2: 180

The Passing

  • Map 2: 150

Witch Spawns

  • Added witch spawn ban ranges to prevent witches from spawning in some unfair or buggy spots
    • This does not affect Zonemod as witches do not spawn

Dead Center

  • Map 3: Blocked witches from spawning in the event area

Dark Carnival

  • Map 1: Blocked spawns on the small platforms at the one way drop
  • Map 2: Blocked spawns at the top of the ladder
  • Map 2: Blocked spawns behind the fence at the start of the event
  • Map 3: Blocked spawns on the first section of the coaster
  • Map 4: Blocked spawns after the event gates

Hard Rain

  • Map 2: Blocked spawns in the field
  • Map 3: Blocked spawns in the field and immediately after the elevator
  • Map 4: Blocked spawns on top of the ladder by the ambulance

The Parish

  • Map 3: Blocked spawns by the bus at the start of the map
  • Map 3: Blocked spawns in the sewer and at the top of the first ladder

No Mercy

  • Map 3: Blocked spawns after the ladder

Death Toll

  • Map 1: Blocked spawns immediately at the top of the ladder

Dead Air

  • Map 4: Blocked spawns behind the fence