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Dead Before Dawn DC 3 Clean Up

Derpduck edited this page Oct 20, 2021 · 11 revisions

> **Developer Note:**

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Dead Before Dawn DC Maps

  1. Anna Is Gone
  2. The Mall
  3. Clean Up
  4. Undead Center
  5. New Dawn

Distance Points

Vanilla: 600
Zonemod 1.9.X: 700
Rework: 700

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: Scripted
Zonemod 1.9.X: Scripted
Rework: Gauntlet


Director & Event Modification

Fixes jesus spot behind the fountain Fixes commons getting stuck at the top of the stairs by the millionth customer door Remove scripted common / special infected spawns Remove the sequence to break out of the saferoom with the toilet Remove random event that spawns common in the area around the first event Remove event from the bookstore outside saferoom Remove horde event by the paintball store (in previous versions of this map this trigger changed pill decay rate?) Make the west door event use a gauntlet script instead of scripted common spawns (which completely ignore all spawn limits) Reduce time taken to close the doors End the gauntlet event and make the path forwards open up immediately Block navs on the "Real Zoey" door until it's opened Remove the event in the gun shop and make it always open Remove script that sets director options before the millionth customer door event that prevents hordes from spawning Remove "Twitcher" event that causes the game to lag Remove the alarm from the ATMs by the millionth customer door - can be exploited to mess with the event Make the millionth customer door event use a gauntlet script and clean up entities / fix issues Make the event start faster - relevant inputs with new timings inserted below, unwanted ones removed Prevent the button from being pressed multiple times End the event and open the bank automatically at the end of the event Block nav in the bank until event is done Removed battlefield properties from nav areas by the millionth customer door that messes with common spawns Remove obscured properties from nav areas that shouldn't have it Battlefield: Roof by the event / edge of roof Obscured: By vending machine before the north door event Obscured: Platform above the fountain Make the door always start with 49 customers left, we don't penalize players for letting infected through anyway Open up access to the server room and remove events from it Move the filing cabinet in the server room to add a new spawn Remove some scripted hordes at the end of the map (not used, just as a precaution) Remove extra horde from alarmed ATMs

Map Items

Make the guns by the first event door always spawn Allow guns in the "Real Zoey" kitchen to spawn Make SMGs spawn in the gun shop Make the magnum spawns in the gun shop single pickup Move the melee spawn from inside the fashion girl store to the tables outside (store is blocked due to nav issue) Add weapon spawns inside the bank Remove pill spawns in bad locations or excessive density in a location

Ammo Piles

Ammo pile by the "Real Zoey" door by the west door event, also to help guide players that miss the door opening Ammo pile in the bank

Hittables

Exploits Blocked

Prevent survivors from standing on the west gate door button Prevent survivors from standing on the millionth customer door button Block players from entering the fashion girl store as commons cannot path there Block survivors from standing on top of the security desk in the server room Block survivors from skipping over the vending machine in the sports store Block players from jumping on a shelf by the barricade in the sports store Block survivors from jumping over some of the barricades by the end of the map

Out of Bounds

Stuck Spots

Prevent players from getting stuck under grass outside the millionth customer door

Nuisance & Quality of Life Changes

Visual indication of spit block area Change color of alarmed ATMs to make it obvious which ones are alarmed, hide sprites when alarm is done, make sound end sooner Remove ragdolls (and props incorrectly created as ragdolls) Remove breakable ceiling panels by the west door event Remove excessively bright sprites on server room sign Remove or fix annoying physics props Fix color, shadows, and collision on props Fix non-solid static props throughout the map Add texture for unmarked breakable walls Clipping on sleeping bags after the gun shop Reduce health of a breakable wall by the end saferoom

Props

Remove the AC vent cover in the saferoom and replace it with a fence (ghosts can pass through this fence) Additional boxes at the vent drop to prevent players standing in the spit block area Fence to block back of security room in the gun store to prevent standing in the spit block area Vending machine outside the gun shop Metal plates to block server room window Vending machine outside the server room by the millionth customer door

Ladder / Elevator Attack Nerf

Map Sounds

Remove CJ / radio voice lines and other voice lines / triggered sound effects Remove miscellaneous sound effects from the map Remove music

Particles and Visual Effects

Remove wrong way signs by the west door event Remove wrong way signs by the millionth customer door event Reduce splashing by the millionth customer door

Clips

Triggers

Remove weird teleport triggers throughout the map (don't seem to be used) Remove push trigger at the west door event Make the vent use l4d2_slowdown_control to increase crouch speed Adjust position of auto crouch trigger slightly Remove weird kill triggers after the gun shop Remove triggers that kill infected during the millionth customer event event Prevent infected from being pushed by the millionth door push triggers

Ladders

Infected ladder to climb to the upper floor outside saferoom Infected ladders to climb over fences by the end saferoom


Spit Block

  • Blocked spit in the vent where players are forced to crouch

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