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Dead Center 3 Mall
Derpduck edited this page Feb 2, 2021
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39 revisions
Vanilla: 700
Zonemod 1.9.X: 600
Rework: 700
Vanilla: N/A
Zonemod 1.9.X: 64% - 68%
Rework: 64% - 68%

- Ban range starts just before the event doors, and end at the top of the escalators.
Vanilla: Infinite
Zonemod 1.9.X: 180
Rework: 150
- Survivors are forced to take the lower path instead of going through the Just For Kidz store.
- The Just For Kidz store window has been opened up so tanks do not have to go through the vent next to the store.
- Modified escalator spawns:
- The two lower escalators at the event always spawn.
- The standard versus escalator for the upper floor at the event always spawns.
- The lower escalator that faces towards the end saferoom always spawns.
- The standard versus escalator for the upper floor by the end saferoom always spawns.
- The lower escalator near the end saferoom that faces towards the saferoom always spawns.
- The items on the standard path to the event through the store have been removed. This does not include the items in the Just For Kidz store itself.
Developer Note: Survivors can choose to shop for ammo, weapons and pills in the store if they need to.
- Fixed the first half of the map behaving like a gauntlet event, causing horde waves to be spawned as survivors moved through the map.
- Removed an impossible to reach item spawn at the start of the map.
- The pill cabinet on the lower event route has been moved to the hallway on the other side of the wall from the room it was in.
- Ammo is now available in the Just 4 Kidz store at the event (was removed in previous configs).
- Blocked standing on a door frame by the drop leading to the event.
- Blocked the jump to skip the upper path leading to the end saferoom.
- Removed a glass panel that was inside another glass panel.
Fun Fact: This appears to be left over/cut content from when the map had a different, more dark aesthetic.
- Added covers and props to various fences around the map.
- Added props to divide the area before the drop where survivors frequently fight tanks.
- Added a desk to block survivors from standing in a safe spot on the drop leading to the event.
- Added a vending machine to help survivors return back over the drop.
- Added kiosks by the escalator leading to the end saferoom.
- Added some boxes and plywood by the end saferoom.
- Event alarm fades out after a few seconds.
- Added ladders to climb over some of the added in props.
- The path survivors must take to reach the end saferoom has been extended, forcing them to loop around the middle floor to reach the escalator.
- The small gap in the fences where survivors enter the room has been blocked.
- Added kiosks along the new route for spawns.
