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Dead Center 3 Mall

Derpduck edited this page Feb 2, 2021 · 39 revisions

Distance Points

Vanilla: 700
Zonemod 1.9.X: 600
Rework: 700

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 64% - 68%
Rework: 64% - 68%

  • Ban range starts just before the event doors, and end at the top of the escalators.

Event Horde Limit

Vanilla: Infinite
Zonemod 1.9.X: 180
Rework: 150


Director & Event Modification

  • Survivors are forced to take the lower path instead of going through the Just For Kidz store.
  • The Just For Kidz store window has been opened up so tanks do not have to go through the vent next to the store.
  • Modified escalator spawns:
    • The two lower escalators at the event always spawn.
    • The standard versus escalator for the upper floor at the event always spawns.
    • The lower escalator that faces towards the end saferoom always spawns.
    • The standard versus escalator for the upper floor by the end saferoom always spawns.
    • The lower escalator near the end saferoom that faces towards the saferoom always spawns.
  • The items on the standard path to the event through the store have been removed. This does not include the items in the Just For Kidz store itself.

Developer Note: Survivors can choose to shop for ammo, weapons and pills in the store if they need to.

  • Fixed the first half of the map behaving like a gauntlet event, causing horde waves to be spawned as survivors moved through the map.

Saferoom Items

Map Items

  • Removed an impossible to reach item spawn at the start of the map.
  • The pill cabinet on the lower event route has been moved to the hallway on the other side of the wall from the room it was in.

Ammo Piles

  • Ammo is now available in the Just 4 Kidz store at the event (was removed in previous configs).

Hittables

Exploits Blocked

  • Blocked standing on a door frame by the drop leading to the event.
  • Blocked the jump to skip the upper path leading to the end saferoom.

Out of Bounds

Stuck Spots

Nuisance & Quality of Life Changes

  • Removed a glass panel that was inside another glass panel.

Fun Fact: This appears to be left over/cut content from when the map had a different, more dark aesthetic.

Props

  • Added covers and props to various fences around the map.
  • Added props to divide the area before the drop where survivors frequently fight tanks.
  • Added a desk to block survivors from standing in a safe spot on the drop leading to the event.
  • Added a vending machine to help survivors return back over the drop.
  • Added kiosks by the escalator leading to the end saferoom.
  • Added some boxes and plywood by the end saferoom.

Ladder Attack Nerf

Map Sounds

  • Event alarm fades out after a few seconds.

Particles and Visual Effects

Clips

Triggers

Ladders

  • Added ladders to climb over some of the added in props.

End Saferoom Route Reword

  • The path survivors must take to reach the end saferoom has been extended, forcing them to loop around the middle floor to reach the escalator.
  • The small gap in the fences where survivors enter the room has been blocked.
  • Added kiosks along the new route for spawns.

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