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Global Changes

Derpduck edited this page Mar 26, 2021 · 49 revisions

Entity Type Fixes

  • Replaced all prop_physics_multiplayer entities with prop_physics.
    • Some custom campaigns used this redundant entity type that serves no purpose in L4D2, which was preventing the physics prop changes below from being applied to them.

Weapon Spawns

  • Replaced T2 weapon spawns with T1 weapons.
    • l4d2_weaponrules is still required.

Clip / Trigger Fixes

  • Removed func_playerinfected_clip and func_playerghostinfected_clip entities (invisible infected-only walls).
  • Converted trigger_hurt_ghost entities into regular trigger_hurt entities.

Pill Cabinet Limit

  • Pill cabinets are limited to a maximum of 2 pills.

Door Prop Fixes

  • Fixed porta potty doors being unbreakable before they have been opened.
    • Spawning inside the openable porta potties is now viable, and they cannot be exploited by the survivors.
  • Replaced an exploitable door model with the damaged version, to prevent survivors from climbing on it.

Sound Fixes

  • Removed ambient soundscapes / DSP.
  • Removed microphone / speaker effects.

Visual Effects

  • Removed the sun / flare effect from all daytime maps that blinded players.
    • This means playing on shaders above low is no longer a disadvantage.
    • This does not change the actual lighting on maps.

Hittable Render Distance

  • Prevented hittable props from fading out over far distances.
    • This was especially noticable on lower graphics settings where hittables would start fading out sooner.

Item Pickup Fix

  • Prevented melee weapons, pills and other item spawns from having more than 1 pickup.

Competitive Item Spawns

  • Removed all miniguns.
  • The following items no longer spawn:
    • Gas cans
    • Propane tanks
    • Oxygen tanks
    • Firework boxes
    • Molotovs
    • Pipe bombs
    • Bile jars
    • Defibrilators
    • Adrenaline
    • Grenade launches
    • Chainsaws
    • M60 machine guns
    • All upgrade packs / laser sights
    • Explosive fuel barrels (from The Sacrifice)

Developer Note: Removal of medkit spawns should be handled by plugins due to finale pill spawn requirements.

Junk Prop Cleanup

  • Removed a large number of junk / annoying physics props.
    • This will clean up the maps a bit and stop players getting stuck on some props.
    • Removed physics prop versions of some props that have solid version that can't be removed to prevent confusion on which ones are solid.
    • Additionally, the following notable physics props have been removed:

Immovable Physics Props

  • Made a selection of physics props static, allowing infected to spawn behind them again.
    • Many maps have some large physics props that previous were made non-solid so that survivors could walk through them and not get blocked, for many props this didn't make sense when considering their size and use for SI spawns.
    • These props will now no longer move or cause players to get stuck inside them.
    • Any of these props that get in the way / aren't useful for spawning can be removed as they are found.
    • Breakable props are still breakble (e.g. tables).
    • Some of these props are not used as physics props in official maps, but might be used in custom campaigns.
    • The following props are now immovable:

Prop Collsion Fix

  • Removed collision from most physics props in the game.
    • There are too many to list, but this will help smooth out movement on more maps.
    • Breakable props such as pallets remain solid as players can easily break them.

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