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Hard Rain 2 Sugar Mill

Derpduck edited this page Jan 3, 2021 · 22 revisions

Developer Note: There are no longer any inconsistencies between changes made to the daytime maps and the return maps, no more magically appearing fences, or exploits blocked in one version but not the other.

Distance Points

Vanilla: 500
Zonemod 1.9.9: 500
Rework: 600

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.9: 80% - 100%
Rework: 80% - 100%

  • Ban range starts at the top of the stairs leading to the elevator, and lasts for the rest of the map.

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.9: N/A
Rework: N/A


Director & Event Modification

  • Fix multiple unwanted witches from being spawned.

Saferoom Items

Map Items

  • Removed health cabinets from the map.
  • Forced each weapon spawn group to always have a shotgun and SMG.
  • Removed some useless / unreachable item spawns.
    • In the ducatel building by the construction site, and one under the map.

Ammo Piles

  • Added an ammo pile in the shack by the elevator.

Hittables

Exploits Blocked

  • Block survivors from standing in a window of the ducatel building by the construction site to skip to the upper floor.
  • Block survivors from standing on the awning of the ducatel building by the construction site.
  • Block survivors from standing on the truck in the construction site.
  • Block survivors from standing on the transformer in the construction site.
  • Block survivors from using various unintended / tickrate dependent jumps to get on top of the collapsed silo area.
  • Block survivors from standing on the trailer by the collapsed silos.
  • Block survivors from climbing the broken wall by the trailer building.
  • Block survivors from climbing on top of a silo by the 2 shacks on higher tickrates.
  • Block survivors from standing on the 2 shacks.
  • Block survivors from climbing on all the generator poles.
  • Block survivors from jumping over the white cooling tank in the grinder area.
  • Block survivors from standing on the fences by the 2 silos near the elevator.
  • Block survivors from standing on the truck by the warehouse near the elevator.
  • Block survivors from standing on the fences by the gas station.
  • Block survivors from standing on the edge of the truck by the gas station.

Out of Bounds

Stuck Spots

  • Added a pipe to stop players getting stuck by the white cooling tank in the grinder area.

Nuisance & Quality of Life Changes

  • Added clipping to windows in the ducatel building by the construction site to stop players getting stuck.
  • Added clipping to floating tree in construction site to stop players getting stuck.
  • Added clipping to various debris piles throughout the map to stop players getting stuck.
  • Added clipping to floating tree by the collapsed silos to stop players getting stuck.
  • Added clipping to return point by the ramp drop near the grinder area to stop players getting stuck.
  • Improved clipping in grinder area, removed Valve's clipping that prevented survivors from jumping in some places.
  • Added additional wire spools by the 2 silos, to indicate a badly placed clip brush that could block players.

Developer Note: These wire spools can be pounced off since they are inside a clip brush.

  • Added a pipe between a truck and silo to indicate that the gap is too small to fit through.
  • Added clipping on the platform by the elevator so that players don't need to jump to get on it in certain places.
  • Added plywood behind a TLS infected ladder on the gas station roof for visibility.
  • Added missing windows to pickup truck by the gas station.

Props

  • Added a generator and additional porta potty to the construction site.
  • Added 2 AC units to the warehouse roof by the 2 silos for spawns.
  • Added some metal plates on the elevator shaft to block infected scratching players from behind.

Ladder Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

  • Removed Valve's clips in the grinder area that prevented players from jumping in some places.

Triggers

Ladders

  • Added an infected ladder to climb on to the pipe at the ramp drop return point.
  • Added an infected ladder to get on the gas station roof without jumping over some props.
  • Added a survivor ladder at the back of the gas station.

Developer Note: With pre-elevator tanks on map 3 enabled again, this gives survivors a new way to fight the tank. This should help when dealing with rock tanks, as survivors now have the option to take the high ground and not completely corner themselves in the area behind the gas station.
The placement of the ladder means that survivors have to commit to running through the alley to make use of it however, and getting taken off the roof can cause massive separation as there is no way back up from the front.


Spit Block

  • Spit does not deal damage in the elevator.

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