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string_util.hpp
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170 lines (147 loc) · 4.16 KB
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/* Copyright 2017 https://github.com/mandreyel
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify,
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be included in all copies
* or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef MIO_STRING_UTIL_HEADER
#define MIO_STRING_UTIL_HEADER
#include <type_traits>
namespace mio {
namespace detail {
template<
typename S,
typename C = typename std::decay<S>::type,
typename = decltype(std::declval<C>().data()),
typename = typename std::enable_if<
std::is_same<typename C::value_type, char>::value
#ifdef _WIN32
|| std::is_same<typename C::value_type, wchar_t>::value
#endif
>::type
> struct char_type_helper {
using type = typename C::value_type;
};
template<class T>
struct char_type {
using type = typename char_type_helper<T>::type;
};
// TODO: can we avoid this brute force approach?
template<>
struct char_type<char*> {
using type = char;
};
template<>
struct char_type<const char*> {
using type = char;
};
template<size_t N>
struct char_type<char[N]> {
using type = char;
};
template<size_t N>
struct char_type<const char[N]> {
using type = char;
};
#ifdef _WIN32
template<>
struct char_type<wchar_t*> {
using type = wchar_t;
};
template<>
struct char_type<const wchar_t*> {
using type = wchar_t;
};
template<size_t N>
struct char_type<wchar_t[N]> {
using type = wchar_t;
};
template<size_t N>
struct char_type<const wchar_t[N]> {
using type = wchar_t;
};
#endif // _WIN32
template<typename CharT, typename S>
struct is_c_str_helper
{
static constexpr bool value = std::is_same<
CharT*,
// TODO: I'm so sorry for this... Can this be made cleaner?
typename std::add_pointer<
typename std::remove_cv<
typename std::remove_pointer<
typename std::decay<
S
>::type
>::type
>::type
>::type
>::value;
};
template<typename S>
struct is_c_str
{
static constexpr bool value = is_c_str_helper<char, S>::value;
};
#ifdef _WIN32
template<typename S>
struct is_c_wstr
{
static constexpr bool value = is_c_str_helper<wchar_t, S>::value;
};
#endif // _WIN32
template<typename S>
struct is_c_str_or_c_wstr
{
static constexpr bool value = is_c_str<S>::value
#ifdef _WIN32
|| is_c_wstr<S>::value
#endif
;
};
template<
typename String,
typename = decltype(std::declval<String>().data()),
typename = typename std::enable_if<!is_c_str_or_c_wstr<String>::value>::type
> const typename char_type<String>::type* c_str(const String& path)
{
return path.data();
}
template<
typename String,
typename = decltype(std::declval<String>().empty()),
typename = typename std::enable_if<!is_c_str_or_c_wstr<String>::value>::type
> bool empty(const String& path)
{
return path.empty();
}
template<
typename String,
typename = typename std::enable_if<is_c_str_or_c_wstr<String>::value>::type
> const typename char_type<String>::type* c_str(String path)
{
return path;
}
template<
typename String,
typename = typename std::enable_if<is_c_str_or_c_wstr<String>::value>::type
> bool empty(String path)
{
return !path || (*path == 0);
}
} // namespace detail
} // namespace mio
#endif // MIO_STRING_UTIL_HEADER