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439 lines (418 loc) · 22.2 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: GadgetSlider.h ///////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: GadgetSlider.h
//
// Created: Colin Day, June 2001
//
// Desc: Helpful interface for Sliders
//
// Slider Sliders are constructed of 4 pieces, two end pieces,
// a repeating center, and a smaller repeating center pieces
// to fill small seams. Since there are vertical sliders
// and horizontal sliders, the LEFT end of a horizontal
// slider is stored in the same place as the TOP end for a
// vertical slider. The RIGHT end of a horizontal is
// also equivalent to the BOTTOM end of a vertical one.
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GameClient/GameWindow.h"
#include "GameClient/GameWindowManager.h"
#include "GameClient/GadgetPushButton.h"
#include "GameClient/Gadget.h"
#include "GameClient/Image.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
enum{
HORIZONTAL_SLIDER_THUMB_POSITION = HORIZONTAL_SLIDER_THUMB_HEIGHT *2/3
};
// INLINING ///////////////////////////////////////////////////////////////////
inline void GadgetSliderGetMinMax( GameWindow *g, Int *min, Int *max )
{
SliderData *sData = (SliderData *)g->winGetUserData();
*max = sData->maxVal;
*min = sData->minVal;
}
inline GameWindow *GadgetSliderGetThumb( GameWindow *g ) { return g->winGetChild(); }
inline void GadgetSliderSetPosition( GameWindow *win, Int pos )
{
TheWindowManager->winSendSystemMsg( win,
GSM_SET_SLIDER,
pos,
0 );
}
inline Int GadgetSliderGetPosition( GameWindow *win )
{
SliderData *sData = (SliderData *)win->winGetUserData();
if (sData)
{
return sData->position;
}
return -1;
}
// sliders are drawn from pieces, a left/top, right/bottom, repeating center, and small repeating center
inline void GadgetSliderSetEnabledImages( GameWindow *g, const Image *left, const Image *right, const Image *center, const Image *smallCenter )
{
g->winSetEnabledImage( 0, left );
g->winSetEnabledImage( 1, right );
g->winSetEnabledImage( 2, center );
g->winSetEnabledImage( 3, smallCenter );
}
inline void GadgetSliderSetEnabledImageLeft( GameWindow *g, const Image *left ) { g->winSetEnabledImage( 0, left ); }
inline void GadgetSliderSetEnabledImageTop( GameWindow *g, const Image *left ) { g->winSetEnabledImage( 0, left ); }
inline void GadgetSliderSetEnabledImageRight( GameWindow *g, const Image *right ) { g->winSetEnabledImage( 1, right ); }
inline void GadgetSliderSetEnabledImageBottom( GameWindow *g, const Image *right ) { g->winSetEnabledImage( 1, right ); }
inline void GadgetSliderSetEnabledImageCenter( GameWindow *g, const Image *center ) { g->winSetEnabledImage( 2, center ); }
inline void GadgetSliderSetEnabledImageSmallCenter( GameWindow *g, const Image *smallCenter ) { g->winSetEnabledImage( 3, smallCenter ); }
inline void GadgetSliderSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
inline void GadgetSliderSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
inline const Image *GadgetSliderGetEnabledImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
inline const Image *GadgetSliderGetEnabledImageTop( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
inline const Image *GadgetSliderGetEnabledImageRight( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
inline const Image *GadgetSliderGetEnabledImageBottom( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
inline const Image *GadgetSliderGetEnabledImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
inline const Image *GadgetSliderGetEnabledImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
inline Color GadgetSliderGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
inline Color GadgetSliderGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
// sliders are drawn from pieces, a left/top, right/bottom, repeating center, and small repeating center
inline void GadgetSliderSetDisabledImages( GameWindow *g, const Image *left, const Image *right, const Image *center, const Image *smallCenter )
{
g->winSetDisabledImage( 0, left );
g->winSetDisabledImage( 1, right );
g->winSetDisabledImage( 2, center );
g->winSetDisabledImage( 3, smallCenter );
}
inline void GadgetSliderSetDisabledImageLeft( GameWindow *g, const Image *left ) { g->winSetDisabledImage( 0, left ); }
inline void GadgetSliderSetDisabledImageTop( GameWindow *g, const Image *left ) { g->winSetDisabledImage( 0, left ); }
inline void GadgetSliderSetDisabledImageRight( GameWindow *g, const Image *right ) { g->winSetDisabledImage( 1, right ); }
inline void GadgetSliderSetDisabledImageBottom( GameWindow *g, const Image *right ) { g->winSetDisabledImage( 1, right ); }
inline void GadgetSliderSetDisabledImageCenter( GameWindow *g, const Image *center ) { g->winSetDisabledImage( 2, center ); }
inline void GadgetSliderSetDisabledImageSmallCenter( GameWindow *g, const Image *smallCenter ) { g->winSetDisabledImage( 3, smallCenter ); }
inline void GadgetSliderSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
inline void GadgetSliderSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
inline const Image *GadgetSliderGetDisabledImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
inline const Image *GadgetSliderGetDisabledImageTop( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
inline const Image *GadgetSliderGetDisabledImageRight( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
inline const Image *GadgetSliderGetDisabledImageBottom( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
inline const Image *GadgetSliderGetDisabledImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
inline const Image *GadgetSliderGetDisabledImageSmallCenter( GameWindow *g ){ return g->winGetDisabledImage( 3 ); }
inline Color GadgetSliderGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
inline Color GadgetSliderGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
// sliders are drawn from pieces, a left/top, right/bottom, repeating center, and small repeating center
inline void GadgetSliderSetHiliteImages( GameWindow *g, const Image *left, const Image *right, const Image *center, const Image *smallCenter )
{
g->winSetHiliteImage( 0, left );
g->winSetHiliteImage( 1, right );
g->winSetHiliteImage( 2, center );
g->winSetHiliteImage( 3, smallCenter );
}
inline void GadgetSliderSetHiliteImageLeft( GameWindow *g, const Image *left ) { g->winSetHiliteImage( 0, left ); }
inline void GadgetSliderSetHiliteImageTop( GameWindow *g, const Image *left ) { g->winSetHiliteImage( 0, left ); }
inline void GadgetSliderSetHiliteImageRight( GameWindow *g, const Image *right ) { g->winSetHiliteImage( 1, right ); }
inline void GadgetSliderSetHiliteImageBottom( GameWindow *g, const Image *right ) { g->winSetHiliteImage( 1, right ); }
inline void GadgetSliderSetHiliteImageCenter( GameWindow *g, const Image *center ) { g->winSetHiliteImage( 2, center ); }
inline void GadgetSliderSetHiliteImageSmallCenter( GameWindow *g, const Image *smallCenter ) { g->winSetHiliteImage( 3, smallCenter ); }
inline void GadgetSliderSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
inline void GadgetSliderSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
inline const Image *GadgetSliderGetHiliteImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
inline const Image *GadgetSliderGetHiliteImageTop( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
inline const Image *GadgetSliderGetHiliteImageRight( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
inline const Image *GadgetSliderGetHiliteImageBottom( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
inline const Image *GadgetSliderGetHiliteImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
inline const Image *GadgetSliderGetHiliteImageSmallCenter( GameWindow *g ){ return g->winGetHiliteImage( 3 ); }
inline Color GadgetSliderGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
inline Color GadgetSliderGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
///////////////////////////////////////////////////////////////////////////////
// Functions to set the images and colors for the slider thumb
///////////////////////////////////////////////////////////////////////////////
// enabled
inline void GadgetSliderSetEnabledThumbImage( GameWindow *g, const Image *image )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetEnabledImage( thumb, image );
}
inline void GadgetSliderSetEnabledThumbColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetEnabledColor( thumb, color );
}
inline void GadgetSliderSetEnabledThumbBorderColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetEnabledBorderColor( thumb, color );
}
inline void GadgetSliderSetEnabledSelectedThumbImage( GameWindow *g, const Image *image )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetEnabledSelectedImage( thumb, image );
}
inline void GadgetSliderSetEnabledSelectedThumbColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetEnabledSelectedColor( thumb, color );
}
inline void GadgetSliderSetEnabledSelectedThumbBorderColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetEnabledSelectedBorderColor( thumb, color );
}
inline const Image *GadgetSliderGetEnabledThumbImage( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetEnabledImage( thumb );
else
return nullptr;
}
inline Color GadgetSliderGetEnabledThumbColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetEnabledColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline Color GadgetSliderGetEnabledThumbBorderColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetEnabledBorderColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline const Image *GadgetSliderGetEnabledSelectedThumbImage( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetEnabledSelectedImage( thumb );
else
return nullptr;
}
inline Color GadgetSliderGetEnabledSelectedThumbColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetEnabledSelectedColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline Color GadgetSliderGetEnabledSelectedThumbBorderColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetEnabledSelectedBorderColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
// disabled
inline void GadgetSliderSetDisabledThumbImage( GameWindow *g, const Image *image )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetDisabledImage( thumb, image );
}
inline void GadgetSliderSetDisabledThumbColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetDisabledColor( thumb, color );
}
inline void GadgetSliderSetDisabledThumbBorderColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetDisabledBorderColor( thumb, color );
}
inline void GadgetSliderSetDisabledSelectedThumbImage( GameWindow *g, const Image *image )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetDisabledSelectedImage( thumb, image );
}
inline void GadgetSliderSetDisabledSelectedThumbColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetDisabledSelectedColor( thumb, color );
}
inline void GadgetSliderSetDisabledSelectedThumbBorderColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetDisabledSelectedBorderColor( thumb, color );
}
inline const Image *GadgetSliderGetDisabledThumbImage( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetDisabledImage( thumb );
else
return nullptr;
}
inline Color GadgetSliderGetDisabledThumbColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetDisabledColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline Color GadgetSliderGetDisabledThumbBorderColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetDisabledBorderColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline const Image *GadgetSliderGetDisabledSelectedThumbImage( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetDisabledSelectedImage( thumb );
else
return nullptr;
}
inline Color GadgetSliderGetDisabledSelectedThumbColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetDisabledSelectedColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline Color GadgetSliderGetDisabledSelectedThumbBorderColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetDisabledSelectedBorderColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
// hilite
inline void GadgetSliderSetHiliteThumbImage( GameWindow *g, const Image *image )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetHiliteImage( thumb, image );
}
inline void GadgetSliderSetHiliteThumbColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetHiliteColor( thumb, color );
}
inline void GadgetSliderSetHiliteThumbBorderColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetHiliteBorderColor( thumb, color );
}
inline void GadgetSliderSetHiliteSelectedThumbImage( GameWindow *g, const Image *image )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetHiliteSelectedImage( thumb, image );
}
inline void GadgetSliderSetHiliteSelectedThumbColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetHiliteSelectedColor( thumb, color );
}
inline void GadgetSliderSetHiliteSelectedThumbBorderColor( GameWindow *g, Color color )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
GadgetButtonSetHiliteSelectedBorderColor( thumb, color );
}
inline const Image *GadgetSliderGetHiliteThumbImage( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetHiliteImage( thumb );
else
return nullptr;
}
inline Color GadgetSliderGetHiliteThumbColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetHiliteColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline Color GadgetSliderGetHiliteThumbBorderColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetHiliteBorderColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline const Image *GadgetSliderGetHiliteSelectedThumbImage( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetHiliteSelectedImage( thumb );
else
return nullptr;
}
inline Color GadgetSliderGetHiliteSelectedThumbColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetHiliteSelectedColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
inline Color GadgetSliderGetHiliteSelectedThumbBorderColor( GameWindow *g )
{
GameWindow *thumb = g->winGetChild();
if( thumb )
return GadgetButtonGetHiliteSelectedBorderColor( thumb );
else
return WIN_COLOR_UNDEFINED;
}
// EXTERNALS //////////////////////////////////////////////////////////////////