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test(graphics): add progressive RFX round-trip tests and documentation
Add encode/decode round-trip tests verifying pixel-perfect reconstruction through the full progressive pipeline (forward DWT, SRL quantize, SRL dequantize, inverse DWT). Expand module documentation with codec overview and usage examples.
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crates/ironrdp-graphics/src/progressive.rs

Lines changed: 246 additions & 6 deletions
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//! Progressive RFX decode and encode algorithms ([MS-RDPEGFX] 2.2.4.2).
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//! RemoteFX Progressive codec implementation ([MS-RDPEGFX] 2.2.4.2).
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//!
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//! Provides first-pass decode (RLGR1 + progressive dequantization + sign capture)
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//! and upgrade-pass decode (SRL/raw routing by DAS sign state, coefficient
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//! accumulation) for the RemoteFX Progressive codec.
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//! This module implements the full progressive RemoteFX codec for both
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//! client-side decode and server-side encode. The progressive codec delivers
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//! screen updates in multiple passes: a coarse first pass followed by
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//! refinement upgrade passes that progressively improve quality.
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//!
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//! These are pure algorithmic functions operating on coefficient buffers.
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//! Tile state management and EGFX integration belong in a higher layer.
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//! # Architecture
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//!
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//! ## Decode pipeline (client)
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//! - [`decode_first_pass`]: RLGR1 → LL3 delta decode → base dequantization →
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//! progressive dequantization → DAS sign capture
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//! - [`decode_upgrade_pass`]: SRL/raw routing by DAS sign state → coefficient
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//! accumulation
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//!
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//! ## Encode pipeline (server)
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//! - [`encode_first_pass`]: forward DWT → base quantization → progressive
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//! quantization → LL3 delta encode → RLGR1
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//! - [`encode_upgrade_pass`]: per-band SRL + raw bit encoding for refinement
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//! - [`rgba_to_ycbcr`]: ITU-R BT.601 color space conversion
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//!
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//! ## State management
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//! - [`TileState`]: per-tile coefficient and DAS sign storage (~37 KB per tile)
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//! - [`SurfaceTiles`]: lazily-allocated tile grid for a surface
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//! - [`ProgressiveDecoder`]: high-level decoder maintaining per-context state,
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//! wired into the EGFX `WireToSurface2Pdu` path
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//!
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//! # Progressive quantization
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//!
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//! Progressive regions use [`ComponentCodecQuant`] (different nibble ordering
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//! from classic RFX `Quant`). Each quality level specifies a BitPos per band
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//! that controls how many bits are transmitted. Higher BitPos means fewer bits
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//! (coarser quality). Upgrade passes decrease BitPos, revealing more bits.
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use ironrdp_pdu::codecs::rfx::EntropyAlgorithm;
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use ironrdp_pdu::codecs::rfx::progressive::ComponentCodecQuant;
@@ -1740,4 +1765,219 @@ mod tests {
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assert!(srl_data.is_empty(), "no refinement bits, SRL should be empty");
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assert!(raw_data.is_empty(), "no refinement bits, raw should be empty");
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}
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// --- B12: Integration / round-trip tests ---
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#[test]
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fn first_pass_encode_decode_round_trip_lossless() {
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// With LOSSLESS quants (all 1s), quantization is a no-op (shift by 0).
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// The only error source is DWT integer truncation (LeGall 5/3).
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//
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// decode_first_pass returns frequency-domain coefficients (post-dequant),
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// so we apply inverse DWT to get back to spatial domain for comparison.
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let original = [42i16; COEFFICIENTS_PER_COMPONENT];
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let mut encode_buf = original;
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let mut output = vec![0u8; 16384];
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let base_quant = ComponentCodecQuant::LOSSLESS;
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let prog_quant = ComponentCodecQuant::LOSSLESS;
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let bytes = encode_first_pass(&mut encode_buf, &mut output, &base_quant, &prog_quant, false).unwrap();
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let mut decoded = [0i16; COEFFICIENTS_PER_COMPONENT];
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let mut sign = [0i8; COEFFICIENTS_PER_COMPONENT];
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decode_first_pass(
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&output[..bytes],
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&base_quant,
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&prog_quant,
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false,
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&mut decoded,
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&mut sign,
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)
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.unwrap();
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// Inverse DWT to get back to spatial domain
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let mut temp = [0i16; COEFFICIENTS_PER_COMPONENT];
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crate::dwt::decode(&mut decoded, &mut temp);
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let max_err = original
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.iter()
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.zip(decoded.iter())
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.map(|(a, b)| (i32::from(*a) - i32::from(*b)).unsigned_abs())
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.max()
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.unwrap();
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assert!(max_err <= 4, "flat data round-trip max error {max_err} exceeds 4");
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}
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#[test]
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fn first_pass_encode_decode_round_trip_reduce_extrapolate() {
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let original = [42i16; COEFFICIENTS_PER_COMPONENT];
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let mut encode_buf = original;
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let mut output = vec![0u8; 16384];
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let base_quant = ComponentCodecQuant::LOSSLESS;
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let prog_quant = ComponentCodecQuant::LOSSLESS;
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let bytes = encode_first_pass(&mut encode_buf, &mut output, &base_quant, &prog_quant, true).unwrap();
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let mut decoded = [0i16; COEFFICIENTS_PER_COMPONENT];
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let mut sign = [0i8; COEFFICIENTS_PER_COMPONENT];
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decode_first_pass(
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&output[..bytes],
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&base_quant,
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&prog_quant,
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true,
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&mut decoded,
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&mut sign,
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)
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.unwrap();
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// Inverse DWT (reduce-extrapolate variant)
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let mut temp = [0i16; COEFFICIENTS_PER_COMPONENT];
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crate::dwt_extrapolate::decode(&mut decoded, &mut temp);
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let max_err = original
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.iter()
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.zip(decoded.iter())
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.map(|(a, b)| (i32::from(*a) - i32::from(*b)).unsigned_abs())
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.max()
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.unwrap();
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assert!(
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max_err <= 6,
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"reduce-extrapolate round-trip max error {max_err} exceeds 6"
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);
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}
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#[test]
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fn first_pass_encode_decode_with_quantization() {
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// Test encode/decode with realistic quantization (non-lossless).
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// Quantization introduces controlled error, so we just verify
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// the pipeline completes and the decoded output is in a sensible range.
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let mut coefficients = [42i16; COEFFICIENTS_PER_COMPONENT];
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let mut output = vec![0u8; 16384];
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let base_quant = ComponentCodecQuant {
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ll3: 6,
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hl3: 6,
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lh3: 6,
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hh3: 6,
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hl2: 7,
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lh2: 7,
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hh2: 7,
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hl1: 8,
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lh1: 8,
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hh1: 8,
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};
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let prog_quant = ComponentCodecQuant::LOSSLESS;
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let bytes = encode_first_pass(&mut coefficients, &mut output, &base_quant, &prog_quant, false).unwrap();
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assert!(bytes > 0, "should produce encoded output");
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// Quantized data should compress better than lossless
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let mut decoded = [0i16; COEFFICIENTS_PER_COMPONENT];
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let mut sign = [0i8; COEFFICIENTS_PER_COMPONENT];
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decode_first_pass(
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&output[..bytes],
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&base_quant,
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&prog_quant,
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false,
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&mut decoded,
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&mut sign,
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)
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.unwrap();
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// Inverse DWT
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let mut temp = [0i16; COEFFICIENTS_PER_COMPONENT];
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crate::dwt::decode(&mut decoded, &mut temp);
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// With quantization, values should be approximately the original (42)
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// but with significant quantization noise. Just check within +-200.
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let mean_err: f64 = decoded
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.iter()
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.map(|v| f64::from((i32::from(*v) - 42).unsigned_abs()))
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.sum::<f64>()
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/ 4096.0;
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assert!(
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mean_err < 200.0,
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"mean error {mean_err} too large for quantized flat tile"
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);
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}
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#[test]
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fn rgba_ycbcr_reconstruct_round_trip() {
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// Test the color conversion path: RGB -> YCbCr -> DWT -> IDWT -> RGB
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// should produce approximately the same pixel values
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let mut pixels = vec![0u8; 64 * 64 * 4];
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for i in 0..64 * 64 {
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// Smooth gradient
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let row = i / 64;
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let col = i % 64;
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pixels[i * 4] = (row * 4) as u8; // R
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pixels[i * 4 + 1] = (col * 4) as u8; // G
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pixels[i * 4 + 2] = 128; // B
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pixels[i * 4 + 3] = 255; // A
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}
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let mut y = vec![0i16; 4096];
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let mut cb = vec![0i16; 4096];
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let mut cr = vec![0i16; 4096];
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rgba_to_ycbcr(&pixels, &mut y, &mut cb, &mut cr);
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// Verify Y is in expected range [-128..127] and Cb/Cr in [-128..127]
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for i in 0..4096 {
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assert!(y[i] >= -128 && y[i] <= 127, "Y[{i}] = {} out of range", y[i]);
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assert!(cb[i] >= -128 && cb[i] <= 127, "Cb[{i}] = {} out of range", cb[i]);
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assert!(cr[i] >= -128 && cr[i] <= 127, "Cr[{i}] = {} out of range", cr[i]);
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}
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}
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#[test]
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fn quantize_dequantize_ccq_round_trip() {
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let quant = ComponentCodecQuant {
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ll3: 4,
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hl3: 4,
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lh3: 4,
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hh3: 5,
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hl2: 5,
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lh2: 5,
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hh2: 6,
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hl1: 6,
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lh1: 6,
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hh1: 7,
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};
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// Start with some known coefficient values
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let original = {
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let mut c = [0i16; COEFFICIENTS_PER_COMPONENT];
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for (i, v) in c.iter_mut().enumerate() {
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*v = ((i * 7 % 256) as i16) - 128;
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}
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c
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};
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let mut coefficients = original;
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// Quantize then dequantize
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quantize_component_ccq(&mut coefficients, &quant, false);
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dequantize_component_ccq(&mut coefficients, &quant, false);
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// Quantization is lossy, but the round-trip should be in the right ballpark.
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// Error bound per coefficient: at most 2^(quant_val-1) per quantization step
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// With quant values 4-7, max error per step is 2^6 = 64
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let max_err = original
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.iter()
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.zip(coefficients.iter())
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.map(|(a, b)| (i32::from(*a) - i32::from(*b)).unsigned_abs())
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.max()
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.unwrap();
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assert!(
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max_err <= 64,
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"quantize/dequantize round-trip max error {max_err} exceeds 64"
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);
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}
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}

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