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ushortn=this.bR.ReadUInt16();//readHelper.readUint16(this, ref index); //number of points
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layers[layers.Count-1].VectorBlocks.Add(newPolyline(this.bR.BaseStream.Position,id,(Direction)dir,n,false,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
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layers[layers.Count-1].AddLayerCommand(newPolyline(this.bR.BaseStream.Position,id,(Direction)dir,n,false,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
intn=this.bR.ReadInt32();//readHelper.readInt(this, ref index); //number of points
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layers[layers.Count-1].VectorBlocks.Add(newPolyline(this.bR.BaseStream.Position,id,(Direction)dir,n,true,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
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layers[layers.Count-1].AddLayerCommand(newPolyline(this.bR.BaseStream.Position,id,(Direction)dir,n,true,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
ushortid=this.bR.ReadUInt16();//readHelper.readUint16(this, ref index); //identifier to allow more than one model information in one file. id refers to the parameter id of command $$LABEL (HEADER-section).
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ushortn=this.bR.ReadUInt16();//readHelper.readUint16(this, ref index); //number of points
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layers[layers.Count-1].VectorBlocks.Add(newHatches(this.bR.BaseStream.Position,id,n,false,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
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layers[layers.Count-1].AddLayerCommand(newHatches(this.bR.BaseStream.Position,id,n,false,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
intid=this.bR.ReadInt32();//readHelper.readInt(this, ref index); //identifier to allow more than one model information in one file. id refers to the parameter id of command $$LABEL (HEADER-section).
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intn=this.bR.ReadInt32();//readHelper.readInt(this, ref index); //number of points
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layers[layers.Count-1].VectorBlocks.Add(newHatches(this.bR.BaseStream.Position,id,n,true,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
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layers[layers.Count-1].AddLayerCommand(newHatches(this.bR.BaseStream.Position,id,n,true,this.bR));//using the last layer in the list, since the format gives: Layer, it's Vectors, next Layer
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