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SwapChainWebGPUImpl.hpp
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103 lines (78 loc) · 4 KB
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/*
* Copyright 2023-2024 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::SwapChainWebGPUImpl class
#include <memory>
#include "SwapChainBase.hpp"
#include "SwapChainWebGPU.h"
#include "EngineWebGPUImplTraits.hpp"
#include "WebGPUObjectWrappers.hpp"
namespace Diligent
{
/// Swap chain implementation in WebGPU backend.
class SwapChainWebGPUImpl final : public SwapChainBase<ISwapChainWebGPU>
{
public:
using TSwapChainBase = SwapChainBase;
SwapChainWebGPUImpl(IReferenceCounters* pRefCounters,
const SwapChainDesc& SCDesc,
RenderDeviceWebGPUImpl* pDevice,
DeviceContextWebGPUImpl* pDeviceContext,
const NativeWindow& Window);
~SwapChainWebGPUImpl();
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_SwapChainWebGPU, TSwapChainBase)
/// Implementation of ISwapChain::Present() in Direct3D11 backend.
void DILIGENT_CALL_TYPE Present(Uint32 SyncInterval) override final;
/// Implementation of ISwapChain::Resize() in Direct3D11 backend.
void DILIGENT_CALL_TYPE Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final;
/// Implementation of ISwapChain::SetFullscreenMode() in WebGPU backend.
void DILIGENT_CALL_TYPE SetFullscreenMode(const DisplayModeAttribs& DisplayMode) override final;
/// Implementation of ISwapChain::SetWindowedMode() in WebGPU backend.
void DILIGENT_CALL_TYPE SetWindowedMode() override final;
/// Implementation of ISwapChainWebGPU::GetCurrentBackBufferRTV() in WebGPU backend.
ITextureViewWebGPU* DILIGENT_CALL_TYPE GetCurrentBackBufferRTV() override final { return m_pBackBufferRTV; }
/// Implementation of ISwapChainWebGPU::GetDepthBufferDSV() in WebGPU backend.
ITextureViewWebGPU* DILIGENT_CALL_TYPE GetDepthBufferDSV() override final { return m_pDepthBufferDSV; }
/// Implementation of ISwapChainWebGPU::GetWebGPUSurface() in WebGPU backend.
WGPUSurface DILIGENT_CALL_TYPE GetWebGPUSurface() override final { return m_wgpuSurface.Get(); }
private:
void CreateSurface();
void ConfigureSurface();
void CreateDepthBufferView();
void RecreateSwapChain();
void ReleaseSwapChainResources();
void RequestAnimationFrame(Uint32 SyncInterval);
WGPUSurfaceGetCurrentTextureStatus AcquireSurfaceTexture();
private:
NativeWindow m_NativeWindow;
WebGPUSurfaceWrapper m_wgpuSurface;
RefCntAutoPtr<ITextureViewWebGPU> m_pBackBufferRTV;
RefCntAutoPtr<ITextureViewWebGPU> m_pDepthBufferDSV;
bool m_VSyncEnabled = false;
Uint32 m_RequestedSyncInterval = 0;
};
} // namespace Diligent