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Add SuperResolution .NET mapping
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Graphics/GraphicsEngine.NET/Mapping.xml

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@@ -55,6 +55,7 @@
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<include file="ShaderBindingTable.h" namespace="Diligent" attach="true"/>
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<include file="ShaderResourceBinding.h" namespace="Diligent" attach="true"/>
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<include file="ShaderResourceVariable.h" namespace="Diligent" attach="true"/>
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<include file="SuperResolution.h" namespace="Diligent" attach="true"/>
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<include file="SwapChain.h" namespace="Diligent" attach="true"/>
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<include file="Texture.h" namespace="Diligent" attach="true"/>
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<include file="TextureView.h" namespace="Diligent" attach="true"/>
@@ -249,6 +250,7 @@
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<map param="IRenderDevice::CreateBuffer::pBuffData" attribute="optional" default="null"/>
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<map param="IRenderDevice::CreateTexture::pData" attribute="optional" default="null"/>
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<map param="IRenderDevice::Create(.+)PipelineState::PSOCreateInfo" name="createInfo"/>
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<map param="IRenderDevice::GetSuperResolutionSourceSettings::Settings" attribute="out"/>
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<!--Diligent::IDeviceContext-->
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<map method="IDeviceContext::SetVertexBuffers" visibility="private"/>
@@ -300,6 +302,10 @@
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<!--Diligent::IQuery-->
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<map method="IQuery::GetData" visibility="private"/>
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<map param="IQuery::GetData::pData" type="void" keep-pointers="true"/>
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<!--Diligent::ISuperResolution-->
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<map param="ISuperResolution::GetOptimalJitterPattern::pJitterX" attribute="out"/>
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<map param="ISuperResolution::GetOptimalJitterPattern::pJitterY" attribute="out"/>
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</mapping>
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</config>

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