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DEV_CHECK_ERR(m_DynamicData[ContextId].GPUAddress != 0, "Dynamic buffer '", m_Desc.Name, "' has not been mapped before its first use. Context Id: ", ContextId, ". Note: memory for dynamic buffers is allocated when a buffer is mapped.");
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DEV_CHECK_ERR(m_DynamicData[ContextId].DvpCtxFrameNumber == CurrentFrame, "Dynamic allocation of dynamic buffer '", m_Desc.Name, "' in frame ", CurrentFrame, " is out-of-date. Note: contents of all dynamic resources is discarded at the end of every frame. A buffer must be mapped before its first use in any frame.");
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VERIFY(GetState() == RESOURCE_STATE_GENERIC_READ, "Dynamic buffers are expected to always be in RESOURCE_STATE_GENERIC_READ state");
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