11/*
2- * Copyright 2019-2023 Diligent Graphics LLC
2+ * Copyright 2019-2025 Diligent Graphics LLC
33 * Copyright 2015-2019 Egor Yusov
44 *
55 * Licensed under the Apache License, Version 2.0 (the "License");
@@ -64,11 +64,11 @@ DILIGENT_BEGIN_INTERFACE(IEngineFactoryD3D12, IEngineFactory)
6464 /// \param [in] DllName - D3D12 dll name.
6565 /// \return true if the library and entry points are loaded successfully and false otherwise.
6666 ///
67- /// \remarks IEngineFactoryD3D12::CreateDeviceAndContextsD3D12() and
68- /// IEngineFactoryD3D12::AttachToD3D12Device() functions will automatically
69- /// load the DLL if it has not be loaded already.
67+ /// IEngineFactoryD3D12::CreateDeviceAndContextsD3D12() and
68+ /// IEngineFactoryD3D12::AttachToD3D12Device() functions will automatically
69+ /// load the DLL if it has not be loaded already.
7070 ///
71- /// This method has no effect on UWP.
71+ /// This method has no effect on UWP.
7272 VIRTUAL Bool METHOD (LoadD3D12 )(THIS_
7373 const char * DllName DEFAULT_VALUE ("d3d12 .dll ")) PURE ;
7474
@@ -79,7 +79,7 @@ DILIGENT_BEGIN_INTERFACE(IEngineFactoryD3D12, IEngineFactory)
7979 /// the created device will be written.
8080 /// \param [out] ppContexts - Address of the memory location where pointers to
8181 /// the contexts will be written. Immediate context goes at
82- /// position 0. If EngineCI.NumDeferredContexts > 0,
82+ /// position 0. If ` EngineCI.NumDeferredContexts > 0` ,
8383 /// pointers to the deferred contexts are written afterwards.
8484 VIRTUAL void METHOD (CreateDeviceAndContextsD3D12 )(THIS_
8585 const EngineD3D12CreateInfo REF EngineCI ,
@@ -110,7 +110,7 @@ DILIGENT_BEGIN_INTERFACE(IEngineFactoryD3D12, IEngineFactory)
110110 /// the created device will be written
111111 /// \param [out] ppContexts - Address of the memory location where pointers to
112112 /// the contexts will be written. Immediate context goes at
113- /// position 0. If EngineCI.NumDeferredContexts > 0,
113+ /// position 0. If ` EngineCI.NumDeferredContexts > 0` ,
114114 /// pointers to the deferred contexts are written afterwards.
115115 VIRTUAL void METHOD (AttachToD3D12Device )(THIS_
116116 void * pd3d12NativeDevice ,
@@ -130,9 +130,9 @@ DILIGENT_BEGIN_INTERFACE(IEngineFactoryD3D12, IEngineFactory)
130130 /// \param [in] FSDesc - Fullscreen mode description.
131131 /// \param [in] Window - Platform-specific native window description that
132132 /// the swap chain will be associated with:
133- /// * On Win32 platform, this is the window handle (HWND)
133+ /// * On Win32 platform, this is the window handle (` HWND` )
134134 /// * On Universal Windows Platform, this is the reference
135- /// to the core window (Windows::UI::Core::CoreWindow)
135+ /// to the core window (` Windows::UI::Core::CoreWindow` )
136136 ///
137137 /// \param [out] ppSwapChain - Address of the memory location where pointer to the new
138138 /// swap chain will be written
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