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Fix formatting
1 parent 086a4c5 commit f9e63f2

2 files changed

Lines changed: 2 additions & 2 deletions

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Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1138,7 +1138,7 @@ void RenderDeviceGLImpl::FlagSupportedTexFormats()
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{
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const RenderDeviceInfo& DeviceInfo = GetDeviceInfo();
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const bool bDekstopGL = DeviceInfo.Type == RENDER_DEVICE_TYPE_GL;
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const bool bGL430OrAbove = DeviceInfo.Type == RENDER_DEVICE_TYPE_GL && DeviceInfo.APIVersion >= Version{4, 3};
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const bool bGL430OrAbove = DeviceInfo.Type == RENDER_DEVICE_TYPE_GL && DeviceInfo.APIVersion >= Version{4, 3};
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const bool bGLES30OrAbove = DeviceInfo.Type == RENDER_DEVICE_TYPE_GLES && DeviceInfo.APIVersion >= Version{3, 0};
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const bool bGLES31OrAbove = DeviceInfo.Type == RENDER_DEVICE_TYPE_GLES && DeviceInfo.APIVersion >= Version{3, 1};
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Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -495,7 +495,7 @@ void TextureBaseGL::CreateViewInternal(const TextureViewDesc& OrigViewDesc, ITex
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if (ViewDesc.Format == TEX_FORMAT_X24_TYPELESS_G8_UINT || ViewDesc.Format == TEX_FORMAT_X32_TYPELESS_G8X24_UINT)
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{
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const auto &FormatInfo = pDeviceGLImpl->GetTextureFormatInfo(ViewDesc.Format);
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const auto& FormatInfo = pDeviceGLImpl->GetTextureFormatInfo(ViewDesc.Format);
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if (FormatInfo.Supported)
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{

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