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|[02 - Cube](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial02_Cube)|| This tutorial demonstrates how to render an actual 3D object, a cube. It shows how to load shaders from files, create and use vertex, index and uniform buffers. |
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|[03 - Texturing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial03_Texturing)|| This tutorial demonstrates how to apply a texture to a 3D object. It shows how to load a texture from file, create shader resource binding object and how to sample a texture in the shader. |
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|[03 - Texturing-C](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial03_Texturing-C)|| This tutorial is identical to Tutorial03, but is implemented using C API. |
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|[03 - Texturing-DotNet](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial03_Texturing-DotNet)|| This tutorial demonstrates how to use the Diligent Engine API in .NET applications. |
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|[04 - Instancing](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial04_Instancing)|| This tutorial demonstrates how to use instancing to render multiple copies of one object using unique transformation matrix for every copy. |
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|[05 - Texture Array](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial05_TextureArray)|| This tutorial demonstrates how to combine instancing with texture arrays to use unique texture for every instance. |
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|[06 - Multithreading](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial06_Multithreading)|| This tutorial shows how to generate command lists in parallel from multiple threads. |
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