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Readme: update Vulkan SDK version
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README.md

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@@ -75,7 +75,7 @@ Minimum supported low-level API versions:
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* OpenGLES 3.0
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* WebGL 2.0
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* Direct3D11.1
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* Direct3D12 with SDK version 10.0.17763.0
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* Direct3D12 with SDK version 10.0.19041.0
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* Vulkan 1.0
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* Metal 1.0
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@@ -177,7 +177,7 @@ If after following the instructions below you have build/run issues, please take
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Build prerequisites:
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* Windows SDK 10.0.17763.0 or later (10.0.19041.0 is required for mesh shaders)
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* Windows SDK 10.0.19041.0 or later
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* C++ build tools
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* Visual C++ ATL Support
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@@ -331,7 +331,7 @@ By default, applications will run in Vulkan mode. To run them in Vulkan mode, ad
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Prerequisites:
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* Xcode 16 or later
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* Vulkan SDK 1.4.328.1 or later to enable Vulkan
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* Vulkan SDK 1.4.335.1 or later to enable Vulkan
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After you clone the repo, run the following command from the engine's root folder to generate Xcode project:
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@@ -355,10 +355,10 @@ or [gfx-portability](https://github.com/gfx-rs/portability). Install [VulkanSDK]
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and make sure that your system is properly configured as described
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[here](https://vulkan.lunarg.com/doc/view/latest/mac/getting_started.html#user-content-sdk-system-paths).
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In particular, you may need to define the following environment variables (assuming that Vulkan SDK is installed at
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`/Users/MyName/VulkanSDK/1.4.328.1` and you want to use MoltenVK):
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`/Users/MyName/VulkanSDK/1.4.335.1` and you want to use MoltenVK):
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```
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export VULKAN_SDK=/Users/MyName/VulkanSDK/1.4.328.1/macOS
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export VULKAN_SDK=/Users/MyName/VulkanSDK/1.4.335.1/macOS
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export PATH=$VULKAN_SDK/bin:$PATH
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export DYLD_LIBRARY_PATH=$VULKAN_SDK/lib:$DYLD_LIBRARY_PATH
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export VK_ADD_LAYER_PATH=$VULKAN_SDK/share/vulkan/explicit_layer.d
@@ -383,7 +383,7 @@ System Integrity Protection is disabled (which generally is not recommended). In
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Vulkan library, it must be in rpath. If `VULKAN_SDK` environment variable is set and points to correct location, Diligent
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Engine will configure the rpath for all applications automatically.
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Latest tested Vulkan SDK version: 1.4.328.1.
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Latest tested Vulkan SDK version: 1.4.335.1.
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:warning: There are known issues with later versions of the SDK, so it is recommended to use the latest tested version.
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@@ -393,7 +393,7 @@ Latest tested Vulkan SDK version: 1.4.328.1.
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Prerequisites:
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* Xcode 16 or later
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* Vulkan SDK 1.4.328.1 or later to enable Vulkan
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* Vulkan SDK 1.4.335.1 or later to enable Vulkan
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Run the command below from the engine's root folder to generate Xcode project configured for
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[iOS build](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-ios-tvos-or-watchos):
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on iOS, and Diligent Engine links directly with MoltenVK XCFramework (see
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[MoltenVk install guide](https://github.com/KhronosGroup/MoltenVK/blob/master/Docs/MoltenVK_Runtime_UserGuide.md#install-moltenvk-as-a-universal-xcframework))
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that implements Vulkan on Metal. To enable Vulkan in Diligent Engine on iOS, specify the path to Vulkan SDK
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when running CMake, for example (assuming that Vulkan SDK is installed at `/Users/MyName/VulkanSDK/1.4.328.1`):
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when running CMake, for example (assuming that Vulkan SDK is installed at `/Users/MyName/VulkanSDK/1.4.335.1`):
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```cmake
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cmake -DCMAKE_SYSTEM_NAME=iOS -DVULKAN_SDK=/Users/MyName/VulkanSDK/1.4.328.1 -S . -B ./build/iOS -G "Xcode"
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cmake -DCMAKE_SYSTEM_NAME=iOS -DVULKAN_SDK=/Users/MyName/VulkanSDK/1.4.335.1 -S . -B ./build/iOS -G "Xcode"
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```
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By default, the engine links with MoltenVK XCFramework located in Vulkan SDK. If this is not desired or an application wants
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Refer to [MoltenVK user guide](https://github.com/KhronosGroup/MoltenVK/blob/master/Docs/MoltenVK_Runtime_UserGuide.md#install)
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for more information about MoltenVK installation and usage.
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Latest tested Vulkan SDK version: 1.4.328.1.
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Latest tested Vulkan SDK version: 1.4.335.1.
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:warning: There are known issues with later versions of the SDK, so it is recommended to use the latest tested version.
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