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CMakeLists.txt
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64 lines (51 loc) · 1.4 KB
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cmake_minimum_required (VERSION 3.10)
project(Shadows CXX)
set(SOURCE
src/ShadowsSample.cpp
)
set(INCLUDE
src/ShadowsSample.hpp
)
set(SHADERS
assets/shaders/MeshVS.vsh
assets/shaders/MeshPS.psh
)
set(RENDER_STATES
assets/render_states/RenderStates.json
)
file(GLOB POWERPLANT_FILES LIST_DIRECTORIES false assets/Powerplant/*.*)
set(ASSETS
${POWERPLANT_FILES}
${RENDER_STATES}
)
add_sample_app(Shadows
IDE_FOLDER DiligentSamples/Samples
SOURCES ${SOURCE}
INCLUDES ${INCLUDE}
SHADERS ${SHADERS}
ASSETS ${ASSETS}
)
target_link_libraries(Shadows
PRIVATE
Diligent-AssetLoader
Diligent-RenderStateNotation
DiligentFX
)
target_include_directories(Shadows
PRIVATE
../../../DiligentFX/Shaders/Common/public/
)
set_source_files_properties(${POWERPLANT_FILES} PROPERTIES
VS_DEPLOYMENT_LOCATION "Powerplant"
MACOSX_PACKAGE_LOCATION "Resources/Powerplant"
)
set_source_files_properties(${SHADERS} PROPERTIES
VS_DEPLOYMENT_LOCATION "shaders"
MACOSX_PACKAGE_LOCATION Resources/shaders
)
set_source_files_properties(${RENDER_STATES} PROPERTIES
VS_DEPLOYMENT_LOCATION "render_states"
MACOSX_PACKAGE_LOCATION Resources/render_states
)
# We have to use a different group name (Assets with capital A) to override grouping that was set by add_sample_app
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/assets PREFIX Assets FILES ${ASSETS} ${SHADERS})